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Monster combat

Started by Tormund in Suggestions

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08-30-2026, 10:02 AM (This post was last modified: 08-30-2026, 10:42 AM by Tormund.)
#1
Feature suggestions for monsters:

1. commandMonsterAttack(monsterId) - a command that makes the monster perform an attack, so the server can tell it to strike when it is in range of its target.

2. Stopping distance at the target. The monster should stop at the attack range of its species instead of running into the player and passing through them.

3. walkMonsterTo(monsterId, x, y, z) - moving a monster to a point. NPCs have routes, monsters can only chase or be teleported. This would make it possible to recreate the pack circling behaviour from the single player.

4. Raising a monster's maximum health. Right now setMonsterHealth silently clamps the value to the template maximum and still returns true. This is needed for elite monsters and bosses.

5. Collision between monsters, so groups stop walking into each other and "levitating".
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