Quote:local function spawnPlayerSafe(playerId, x, y, z, heading, skin)
local attempts = 0
local maxAttempts = 50
local function trySpawn()
attempts = attempts + 1
local success = spawnPlayer(playerId, x, y, z, heading)
if skin then
setPlayerIdentity(playerId, skin)
end
if success then
initiateInventory(playerId)
return
end
if attempts >= maxAttempts then
outputDebugString("Failed to spawn player after " .. maxAttempts .. " attempts.", 1)
return
end
setTimer(trySpawn, 100, 1)
end
trySpawn()
end
For the framework I’m creating, I use this part for spawning players. The server simply waits until the player successfully spawns, and if the spawn fails, it repeats the command.