G1R:MP Forum Alpha
Log in Join
Gothic 1 Remake Multiplayer

The Colony Forum

News, support, development discussions, server communities, and stories from beyond the Barrier.

Colony discussion

Feedback & Suggestions After the Release

Started by Gummik in Suggestions

  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
08-30-2026, 02:50 PM
#1
So, I’ve been testing it since the release, and honestly, it’s a really impressive piece of work. You can definitely see that it’s still in its early stages, but I have to give a big shout-out to everyone working on it. It’s already looking very promising.

With that said, here are a few ideas / things I would personally find useful — and I don’t think I’m the only one. Big Grin


My suggestions / needs:

- Ability to place objects in the world

  For example, placing a sword or another item on the ground, on a table, etc.

- Some way to track `equip` / `unequip` interactions
  Something similar to `onPlayerJoin` or other events would be extremely useful. This could allow us to prevent certain items from automatically being equipped from the inventory when a player joins the game — although I assume something like this may already be in work.
  Alternatively, it could be useful to have some kind of client/server native or event that sends something like:
 `interaction("equip")`
  This would allow developers to listen for and log these interactions themselves.
  It’s also possible that something like this already exists and I simply missed it on the wiki. Big Grin

- NPC clothing / skins
  I’m having some trouble properly applying clothing or skins to NPCs. It’s entirely possible that I’m doing something wrong. Big Grin
  However, since weapons are working perfectly fine for me, I’m not entirely sure if that’s the case.

- Spawn IDs on the wiki
  I think it would be really useful to have a list of spawn IDs on the wiki — for things like armor, weapons, and other usable objects. Having these documented in one place would make development much easier.


I think these features would provide a really solid foundation for building more advanced systems on top of this.
Of course, I completely understand that this is the **first release and still an alpha**, so I’m not expecting everything to be available right away.
I mainly wanted to share some feedback and ideas based on what I’ve tried so far.

And once again, huge respect to everyone working on this. It’s already a great piece of work, and I’m looking forward to seeing where it goes. <3
08-30-2026, 02:59 PM
#2
Thanks a lot for the feedback and the kind words. Smile

Just to clarify a few points:

* It is already possible to place items in the game world.
* Information about the current state of clothing compatibility is available on the wiki, so I’d recommend checking the relevant documentation there.
* Item IDs, spawn IDs, and similar references will be added to the wiki gradually over time.
* As for tracking interactions such as equip / unequip and similar actions, you can take a look at the test `gothic_rp` gamemode that is included with the server package. It contains examples that should help show how these kinds of interactions can be handled.

The project is still in an early stage, so the documentation and available examples will continue to grow over time.

Thanks again for taking the time to test everything and share your feedback — it’s appreciated. Smile
Forum Jump: