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		<title><![CDATA[G1R:MP Forum - G1 Remake Multiplayer Community - Announcements]]></title>
		<link>https://g1r-mp.com/forum/</link>
		<description><![CDATA[G1R:MP Forum - G1 Remake Multiplayer Community - https://g1r-mp.com/forum]]></description>
		<pubDate>Sat, 19 Sep 2026 07:34:52 +0000</pubDate>
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			<title><![CDATA[G1R:MP Update 0.1.3 — Now Available!]]></title>
			<link>https://g1r-mp.com/forum/showthread.php?tid=53</link>
			<pubDate>Sun, 13 Sep 2026 00:34:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://g1r-mp.com/forum/member.php?action=profile&uid=1">QCherry</a>]]></dc:creator>
			<guid isPermaLink="false">https://g1r-mp.com/forum/showthread.php?tid=53</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">G1R:MP Update 0.1.3 — Now Available!</span></span><br />
<br />
The Colony keeps growing! Update <span style="font-weight: bold;" class="mycode_b">0.1.3</span> introduces synchronized gates and doors, expanded character customization, scripted cameras, new roleplay tools and more possibilities for Lua gamemodes.<br />
<br />
This release includes the <span style="font-weight: bold;" class="mycode_b">Windows client</span> and matching <span style="font-weight: bold;" class="mycode_b">Windows and Linux dedicated servers</span>.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Synchronized Gates, Doors and Controls</span></span><br />
<br />
Gates and doors are now part of the shared multiplayer world.<br />
<ul class="mycode_list"><li>Opening and closing gates and doors is synchronized between players.<br />
</li>
<li>Gate controls, including winches, participate in synchronization.<br />
</li>
<li>Players joining later receive the current synchronized state.<br />
</li>
<li>Other players can see the character animations used when opening doors, closing doors and operating winches.<br />
</li>
<li>Supported standard doors can be closed again after opening.<br />
</li>
<li>Native key and lock requirements are preserved.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Expanded Character Customization</span></span><br />
<br />
Server creators now have more control over how characters look — useful for character creation, factions, roleplay progression and cosmetic systems.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Identity selection:</span> improved compatibility between character heads and equipped armor.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Skin color:</span> apply a custom skin-color override independently of identity selection.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Tattoos:</span> choose from the documented tattoo catalog.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Independent resets:</span> remove a skin-color or tattoo override without having to reset everything else.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Multiplayer appearance:</span> appearance changes are synchronized for other players.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Appearance functions available from 0.1.3:</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>setPlayerSkinColor
getPlayerSkinColor
resetPlayerSkinColor

setPlayerTattoo
getPlayerTattoo
resetPlayerTattoo
getPlayerTattooNames</code></div></div><br />
The existing <span style="font-weight: bold;" class="mycode_b">setPlayerIdentity</span> function also benefits from improved head and armor compatibility. Identity changes preserve the player's equipped armor; this is not a replacement of the character with an NPC's complete outfit.<br />
<br />
<a href="https://g1r-mp.com/wiki/index.php?title=Player_customization" target="_blank" rel="noopener" class="mycode_url">Character customization guide</a><br />
<a href="https://g1r-mp.com/wiki/index.php?title=Player_tattoo_catalog" target="_blank" rel="noopener" class="mycode_url">Tattoo catalog</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Scripted Cameras</span></span><br />
<br />
Create moving login backgrounds, character-selection screens, location previews and scripted scenes directly from Lua.<br />
<ul class="mycode_list"><li>Set camera position and rotation.<br />
</li>
<li>Point the camera at a chosen location.<br />
</li>
<li>Adjust the field of view.<br />
</li>
<li>Apply a complete camera pose.<br />
</li>
<li>Move smoothly between camera positions.<br />
</li>
<li>Play camera paths and orbit movements.<br />
</li>
<li>Stop movement or restore the normal gameplay camera.<br />
</li>
<li>Read camera state on the client and handle asynchronous results.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Camera controls available on both the client and server:</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>setCameraPos
setCameraRot
setCameraLookAt
setCameraFOV
setCameraPose

moveCameraTo
playCameraPath
orbitCamera
stopCameraMovement
resetCameraPos</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Client-side camera state functions:</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>getCameraPos
getCameraRot
getCameraFOV
getCameraState
requestCameraState</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">New client events:</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>onClientCameraCommandResult
onClientCameraReset</code></div></div><br />
Client and server signatures differ, and some operations use asynchronous acknowledgements. Check the wiki for the correct arguments, ownership rules and reset behavior.<br />
<br />
<a href="https://g1r-mp.com/wiki/index.php?title=Scripted_camera" target="_blank" rel="noopener" class="mycode_url">Scripted camera guide and examples</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Per-Observer Nameplates and Roleplay Acquaintances</span></span><br />
<br />
The new nameplate API allows the same player to be presented differently to different observers.<br />
<br />
For example, one player can see someone as <span style="font-weight: bold;" class="mycode_b">“Unknown Stranger”</span>, while another already knows their name.<br />
<ul class="mycode_list"><li>Set custom nameplate text for individual observers.<br />
</li>
<li>Control whether a label is visible to a specific observer.<br />
</li>
<li>Control numeric player-ID visibility separately.<br />
</li>
<li>Build directional acquaintance relationships: knowing someone does not automatically mean they know you.<br />
</li>
<li>Store those relationships in your gamemode's database and restore the appropriate presentation when players reconnect.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">12 new server-side functions</span> support observer-specific nameplate text, visibility and ID policy.<br />
<br />
The API supplies the presentation tools; your gamemode decides when characters become acquainted and how that information is saved. Nameplate customization does not automatically hide identities in chat, player lists or other systems.<br />
<br />
<a href="https://g1r-mp.com/wiki/index.php?title=Observer_nameplates" target="_blank" rel="noopener" class="mycode_url">Observer nameplates and database integration</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Custom Chapter-Style Title Cards</span></span><br />
<br />
Display your own chapter-style headings and messages for individual players.<br />
<br />
Use them for story introductions, server events, mission announcements or welcoming a character into your world.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>ShowChapterScreen
HideChapterScreen</code></div></div><br />
The lower-camel aliases <span style="font-weight: bold;" class="mycode_b">showChapterScreen</span> and <span style="font-weight: bold;" class="mycode_b">hideChapterScreen</span> are also available.<br />
<br />
These are <span style="font-weight: bold;" class="mycode_b">presentation-only</span> functions. They do not advance the original game's chapter, modify quest progression or start a native cutscene.<br />
<br />
<a href="https://g1r-mp.com/wiki/index.php?title=Chapter_screens" target="_blank" rel="noopener" class="mycode_url">Chapter title cards: syntax and examples</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Expanded Lua Limits</span></span><br />
<br />
Client and server scripting budgets have been increased to provide more room for larger resources and gamemodes, including expanded timer limits.<br />
<br />
The wiki documents the current limits so developers can plan their systems around the actual runtime budgets.<br />
<br />
<a href="https://g1r-mp.com/wiki/index.php?title=Scripting_limits" target="_blank" rel="noopener" class="mycode_url">Current scripting limits</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Example Resources and Test Commands</span></span><br />
<br />
The included Gothic RP resources provide commands for trying the new systems:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/cameratest</span> — test scripted camera features.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/looktest</span> — test character appearance controls.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/nametest</span> — test observer-specific nameplates.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/chaptertest</span> — test custom chapter title cards.<br />
</li>
</ul>
<br />
See the individual guides for command options and prerequisites. Server owners should keep administrative and testing commands restricted to trusted users.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Runtime and Multiplayer Improvements</span></span><br />
<br />
This release also includes updates to equipment synchronization, character appearance handling, interaction handling and the client runtime.<br />
<br />
The Windows release includes the updated AngelScript-compatible UE4SS runtime with the multiplayer project's compatibility and security adaptations.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Downloads and Compatibility</span></span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Release:</span> 0.1.3<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Windows client:</span> BUILD106<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Network protocol:</span> 35<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Dedicated servers:</span> Windows x64 and Linux x86_64<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Important: update both your client and dedicated server.</span><br />
<br />
Protocol 35 requires matching client and server versions. The client update is available through the launcher's automatic updater.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">For server owners:</span><br />
<ul class="mycode_list"><li>Back up your configuration, resources and database before upgrading.<br />
</li>
<li>Stop the dedicated server before replacing its binaries.<br />
</li>
<li>Preserve your custom gamemode and configuration instead of overwriting them with the supplied examples.<br />
</li>
<li>Configure the example database settings before using the included Gothic RP resource.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Updated Documentation</span></span><br />
<br />
The wiki now contains <span style="font-weight: bold;" class="mycode_b">312 function pages and 94 event pages</span>, with version notices identifying APIs available from <span style="font-weight: bold;" class="mycode_b">0.1.3</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://g1r-mp.com/download/" target="_blank" rel="noopener" class="mycode_url">Download G1R:MP 0.1.3</a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://g1r-mp.com/wiki/index.php?title=Update_0.1.3" target="_blank" rel="noopener" class="mycode_url">Read the 0.1.3 release guide</a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://g1r-mp.com/wiki/" target="_blank" rel="noopener" class="mycode_url">Explore the scripting wiki</a></span><br />
<br />
Thank you to everyone testing the multiplayer, reporting issues and building new experiences for the community.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">See you in the Colony!</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">G1R:MP Update 0.1.3 — Now Available!</span></span><br />
<br />
The Colony keeps growing! Update <span style="font-weight: bold;" class="mycode_b">0.1.3</span> introduces synchronized gates and doors, expanded character customization, scripted cameras, new roleplay tools and more possibilities for Lua gamemodes.<br />
<br />
This release includes the <span style="font-weight: bold;" class="mycode_b">Windows client</span> and matching <span style="font-weight: bold;" class="mycode_b">Windows and Linux dedicated servers</span>.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Synchronized Gates, Doors and Controls</span></span><br />
<br />
Gates and doors are now part of the shared multiplayer world.<br />
<ul class="mycode_list"><li>Opening and closing gates and doors is synchronized between players.<br />
</li>
<li>Gate controls, including winches, participate in synchronization.<br />
</li>
<li>Players joining later receive the current synchronized state.<br />
</li>
<li>Other players can see the character animations used when opening doors, closing doors and operating winches.<br />
</li>
<li>Supported standard doors can be closed again after opening.<br />
</li>
<li>Native key and lock requirements are preserved.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Expanded Character Customization</span></span><br />
<br />
Server creators now have more control over how characters look — useful for character creation, factions, roleplay progression and cosmetic systems.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Identity selection:</span> improved compatibility between character heads and equipped armor.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Skin color:</span> apply a custom skin-color override independently of identity selection.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Tattoos:</span> choose from the documented tattoo catalog.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Independent resets:</span> remove a skin-color or tattoo override without having to reset everything else.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Multiplayer appearance:</span> appearance changes are synchronized for other players.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Appearance functions available from 0.1.3:</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>setPlayerSkinColor
getPlayerSkinColor
resetPlayerSkinColor

setPlayerTattoo
getPlayerTattoo
resetPlayerTattoo
getPlayerTattooNames</code></div></div><br />
The existing <span style="font-weight: bold;" class="mycode_b">setPlayerIdentity</span> function also benefits from improved head and armor compatibility. Identity changes preserve the player's equipped armor; this is not a replacement of the character with an NPC's complete outfit.<br />
<br />
<a href="https://g1r-mp.com/wiki/index.php?title=Player_customization" target="_blank" rel="noopener" class="mycode_url">Character customization guide</a><br />
<a href="https://g1r-mp.com/wiki/index.php?title=Player_tattoo_catalog" target="_blank" rel="noopener" class="mycode_url">Tattoo catalog</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Scripted Cameras</span></span><br />
<br />
Create moving login backgrounds, character-selection screens, location previews and scripted scenes directly from Lua.<br />
<ul class="mycode_list"><li>Set camera position and rotation.<br />
</li>
<li>Point the camera at a chosen location.<br />
</li>
<li>Adjust the field of view.<br />
</li>
<li>Apply a complete camera pose.<br />
</li>
<li>Move smoothly between camera positions.<br />
</li>
<li>Play camera paths and orbit movements.<br />
</li>
<li>Stop movement or restore the normal gameplay camera.<br />
</li>
<li>Read camera state on the client and handle asynchronous results.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Camera controls available on both the client and server:</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>setCameraPos
setCameraRot
setCameraLookAt
setCameraFOV
setCameraPose

moveCameraTo
playCameraPath
orbitCamera
stopCameraMovement
resetCameraPos</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Client-side camera state functions:</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>getCameraPos
getCameraRot
getCameraFOV
getCameraState
requestCameraState</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">New client events:</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>onClientCameraCommandResult
onClientCameraReset</code></div></div><br />
Client and server signatures differ, and some operations use asynchronous acknowledgements. Check the wiki for the correct arguments, ownership rules and reset behavior.<br />
<br />
<a href="https://g1r-mp.com/wiki/index.php?title=Scripted_camera" target="_blank" rel="noopener" class="mycode_url">Scripted camera guide and examples</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Per-Observer Nameplates and Roleplay Acquaintances</span></span><br />
<br />
The new nameplate API allows the same player to be presented differently to different observers.<br />
<br />
For example, one player can see someone as <span style="font-weight: bold;" class="mycode_b">“Unknown Stranger”</span>, while another already knows their name.<br />
<ul class="mycode_list"><li>Set custom nameplate text for individual observers.<br />
</li>
<li>Control whether a label is visible to a specific observer.<br />
</li>
<li>Control numeric player-ID visibility separately.<br />
</li>
<li>Build directional acquaintance relationships: knowing someone does not automatically mean they know you.<br />
</li>
<li>Store those relationships in your gamemode's database and restore the appropriate presentation when players reconnect.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">12 new server-side functions</span> support observer-specific nameplate text, visibility and ID policy.<br />
<br />
The API supplies the presentation tools; your gamemode decides when characters become acquainted and how that information is saved. Nameplate customization does not automatically hide identities in chat, player lists or other systems.<br />
<br />
<a href="https://g1r-mp.com/wiki/index.php?title=Observer_nameplates" target="_blank" rel="noopener" class="mycode_url">Observer nameplates and database integration</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Custom Chapter-Style Title Cards</span></span><br />
<br />
Display your own chapter-style headings and messages for individual players.<br />
<br />
Use them for story introductions, server events, mission announcements or welcoming a character into your world.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>ShowChapterScreen
HideChapterScreen</code></div></div><br />
The lower-camel aliases <span style="font-weight: bold;" class="mycode_b">showChapterScreen</span> and <span style="font-weight: bold;" class="mycode_b">hideChapterScreen</span> are also available.<br />
<br />
These are <span style="font-weight: bold;" class="mycode_b">presentation-only</span> functions. They do not advance the original game's chapter, modify quest progression or start a native cutscene.<br />
<br />
<a href="https://g1r-mp.com/wiki/index.php?title=Chapter_screens" target="_blank" rel="noopener" class="mycode_url">Chapter title cards: syntax and examples</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Expanded Lua Limits</span></span><br />
<br />
Client and server scripting budgets have been increased to provide more room for larger resources and gamemodes, including expanded timer limits.<br />
<br />
The wiki documents the current limits so developers can plan their systems around the actual runtime budgets.<br />
<br />
<a href="https://g1r-mp.com/wiki/index.php?title=Scripting_limits" target="_blank" rel="noopener" class="mycode_url">Current scripting limits</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Example Resources and Test Commands</span></span><br />
<br />
The included Gothic RP resources provide commands for trying the new systems:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/cameratest</span> — test scripted camera features.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/looktest</span> — test character appearance controls.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/nametest</span> — test observer-specific nameplates.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/chaptertest</span> — test custom chapter title cards.<br />
</li>
</ul>
<br />
See the individual guides for command options and prerequisites. Server owners should keep administrative and testing commands restricted to trusted users.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Runtime and Multiplayer Improvements</span></span><br />
<br />
This release also includes updates to equipment synchronization, character appearance handling, interaction handling and the client runtime.<br />
<br />
The Windows release includes the updated AngelScript-compatible UE4SS runtime with the multiplayer project's compatibility and security adaptations.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Downloads and Compatibility</span></span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Release:</span> 0.1.3<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Windows client:</span> BUILD106<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Network protocol:</span> 35<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Dedicated servers:</span> Windows x64 and Linux x86_64<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Important: update both your client and dedicated server.</span><br />
<br />
Protocol 35 requires matching client and server versions. The client update is available through the launcher's automatic updater.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">For server owners:</span><br />
<ul class="mycode_list"><li>Back up your configuration, resources and database before upgrading.<br />
</li>
<li>Stop the dedicated server before replacing its binaries.<br />
</li>
<li>Preserve your custom gamemode and configuration instead of overwriting them with the supplied examples.<br />
</li>
<li>Configure the example database settings before using the included Gothic RP resource.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Updated Documentation</span></span><br />
<br />
The wiki now contains <span style="font-weight: bold;" class="mycode_b">312 function pages and 94 event pages</span>, with version notices identifying APIs available from <span style="font-weight: bold;" class="mycode_b">0.1.3</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://g1r-mp.com/download/" target="_blank" rel="noopener" class="mycode_url">Download G1R:MP 0.1.3</a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://g1r-mp.com/wiki/index.php?title=Update_0.1.3" target="_blank" rel="noopener" class="mycode_url">Read the 0.1.3 release guide</a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://g1r-mp.com/wiki/" target="_blank" rel="noopener" class="mycode_url">Explore the scripting wiki</a></span><br />
<br />
Thank you to everyone testing the multiplayer, reporting issues and building new experiences for the community.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">See you in the Colony!</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[G1R:MP 0.1.2 Alpha is now available!]]></title>
			<link>https://g1r-mp.com/forum/showthread.php?tid=46</link>
			<pubDate>Sun, 06 Sep 2026 12:05:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://g1r-mp.com/forum/member.php?action=profile&uid=1">QCherry</a>]]></dc:creator>
			<guid isPermaLink="false">https://g1r-mp.com/forum/showthread.php?tid=46</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">G1R:MP 0.1.2 Alpha is now available!</span></span></div>
<br />
We are happy to announce the release of <span style="font-weight: bold;" class="mycode_b">G1R:MP 0.1.2 Alpha</span>, introducing <span style="font-weight: bold;" class="mycode_b">Protocol 31</span> and a large collection of multiplayer, synchronization and scripting improvements.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Main highlights:</span><br />
<ul class="mycode_list"><li>Upgraded the client and dedicated servers to Protocol 31.<br />
</li>
<li>Improved weapon, combat and remote-player animation synchronization.<br />
</li>
<li>Improved bow aiming, first-shot replication, projectile synchronization and reload animations.<br />
</li>
<li>Improved item pickup, drop, inventory and consumable synchronization.<br />
</li>
<li>Improved server-authoritative spawning, teleportation and movement handling.<br />
</li>
<li>Expanded NPC and monster navigation and scripting functionality.<br />
</li>
<li>Improved animation controls, including startAnim and stopAnim.<br />
</li>
<li>Added OGG audio support with 2D and positional 3D playback functions.<br />
</li>
<li>Numerous stability fixes and scripting API improvements.<br />
</li>
<li>Updated dedicated server packages for both Windows and Linux.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Important:</span><br />
<br />
This is still an <span style="font-weight: bold;" class="mycode_b">Alpha release</span>. Bugs and unfinished functionality may still be present. Client and server owners must update to Protocol 31. Server owners should back up their configuration and resources before replacing existing files.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Downloads:</span><br />
<br />
Client:<br />
<a href="https://g1r-mp.com/updates/releases/G1RMP-Launcher-0.1.2-alpha-build65.exe" target="_blank" rel="noopener" class="mycode_url">Download G1R:MP 0.1.2 Alpha – Build 65</a><br />
<br />
Windows Dedicated Server:<br />
<a href="https://g1r-mp.com/download/files/G1RMP-Server-Protocol31-Win64.zip" target="_blank" rel="noopener" class="mycode_url">Download Windows Server – Protocol 31</a><br />
<br />
Linux Dedicated Server:<br />
<a href="https://g1r-mp.com/download/files/G1RMP-Server-Protocol31-Linux-x86_64.tar.gz" target="_blank" rel="noopener" class="mycode_url">Download Linux Server – Protocol 31</a><br />
<br />
Website:<br />
<a href="https://g1r-mp.com/" target="_blank" rel="noopener" class="mycode_url">https://g1r-mp.com/</a><br />
<br />
Documentation and scripting reference:<br />
<a href="https://g1r-mp.com/wiki/" target="_blank" rel="noopener" class="mycode_url">https://g1r-mp.com/wiki/</a><br />
<br />
Thank you to everyone testing G1R:MP and reporting problems. Your feedback continues to help us improve the multiplayer experience.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">G1R:MP 0.1.2 Alpha is now available!</span></span></div>
<br />
We are happy to announce the release of <span style="font-weight: bold;" class="mycode_b">G1R:MP 0.1.2 Alpha</span>, introducing <span style="font-weight: bold;" class="mycode_b">Protocol 31</span> and a large collection of multiplayer, synchronization and scripting improvements.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Main highlights:</span><br />
<ul class="mycode_list"><li>Upgraded the client and dedicated servers to Protocol 31.<br />
</li>
<li>Improved weapon, combat and remote-player animation synchronization.<br />
</li>
<li>Improved bow aiming, first-shot replication, projectile synchronization and reload animations.<br />
</li>
<li>Improved item pickup, drop, inventory and consumable synchronization.<br />
</li>
<li>Improved server-authoritative spawning, teleportation and movement handling.<br />
</li>
<li>Expanded NPC and monster navigation and scripting functionality.<br />
</li>
<li>Improved animation controls, including startAnim and stopAnim.<br />
</li>
<li>Added OGG audio support with 2D and positional 3D playback functions.<br />
</li>
<li>Numerous stability fixes and scripting API improvements.<br />
</li>
<li>Updated dedicated server packages for both Windows and Linux.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Important:</span><br />
<br />
This is still an <span style="font-weight: bold;" class="mycode_b">Alpha release</span>. Bugs and unfinished functionality may still be present. Client and server owners must update to Protocol 31. Server owners should back up their configuration and resources before replacing existing files.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Downloads:</span><br />
<br />
Client:<br />
<a href="https://g1r-mp.com/updates/releases/G1RMP-Launcher-0.1.2-alpha-build65.exe" target="_blank" rel="noopener" class="mycode_url">Download G1R:MP 0.1.2 Alpha – Build 65</a><br />
<br />
Windows Dedicated Server:<br />
<a href="https://g1r-mp.com/download/files/G1RMP-Server-Protocol31-Win64.zip" target="_blank" rel="noopener" class="mycode_url">Download Windows Server – Protocol 31</a><br />
<br />
Linux Dedicated Server:<br />
<a href="https://g1r-mp.com/download/files/G1RMP-Server-Protocol31-Linux-x86_64.tar.gz" target="_blank" rel="noopener" class="mycode_url">Download Linux Server – Protocol 31</a><br />
<br />
Website:<br />
<a href="https://g1r-mp.com/" target="_blank" rel="noopener" class="mycode_url">https://g1r-mp.com/</a><br />
<br />
Documentation and scripting reference:<br />
<a href="https://g1r-mp.com/wiki/" target="_blank" rel="noopener" class="mycode_url">https://g1r-mp.com/wiki/</a><br />
<br />
Thank you to everyone testing G1R:MP and reporting problems. Your feedback continues to help us improve the multiplayer experience.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[G1R:MP PUBLIC ALPHA 0.1 IS NOW AVAILABLE!]]></title>
			<link>https://g1r-mp.com/forum/showthread.php?tid=23</link>
			<pubDate>Fri, 28 Aug 2026 17:17:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://g1r-mp.com/forum/member.php?action=profile&uid=1">QCherry</a>]]></dc:creator>
			<guid isPermaLink="false">https://g1r-mp.com/forum/showthread.php?tid=23</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: 50pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">G1R:MP PUBLIC ALPHA 0.1 IS NOW AVAILABLE!<br />
</span></span><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">IF YOU SEE OLD VERSION OF SITE PLEASE REFRESH WEBSITE WITH F5</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Barrier is open. Enter the Colony together.</span></div>
<br />
We are happy to announce that the first public alpha release of <span style="font-weight: bold;" class="mycode_b">G1R:MP — Gothic 1 Remake Multiplayer</span> is now available to everyone.<br />
<br />
G1R:MP is a free, community-created multiplayer modification that allows players to meet inside the world of Gothic 1 Remake and gives communities the ability to host their own dedicated servers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CURRENT RELEASE INFORMATION</span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Version:</span> 0.1 Alpha<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Network protocol:</span> 26<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Client build:</span> BUILD29<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Client platform:</span> Windows x64<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Linux client support:</span> Proton or Wine<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Dedicated servers:</span> Windows x64 and native Linux x86_64<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">DOWNLOADS</span><br />
<ul class="mycode_list"><li><a href="https://g1r-mp.com/download/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Official download page</span></a><br />
</li>
<li><a href="https://g1r-mp.com/updates/releases/G1RMP-Launcher-0.1.0-alpha-build29.exe" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Download G1R:MP Client — BUILD29</span></a><br />
</li>
<li><a href="https://g1r-mp.com/download/files/G1RMP-Server-Protocol26-Win64.zip" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Download Dedicated Server — Windows x64</span></a><br />
</li>
<li><a href="https://g1r-mp.com/download/files/G1RMP-Server-Protocol26-Linux-x86_64.tar.gz" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Download Dedicated Server — Linux x86_64</span></a><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">USEFUL LINKS</span><br />
<ul class="mycode_list"><li><a href="https://g1r-mp.com/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Official G1R:MP website</span></a><br />
</li>
<li><a href="https://g1r-mp.com/wiki/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Wiki and installation guides</span></a><br />
</li>
<li><a href="https://g1r-mp.com/forum/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Community forum</span></a><br />
</li>
<li><a href="https://g1r-mp.com/servers/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Public server list</span></a><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">IMPORTANT INFORMATION</span><br />
<ul class="mycode_list"><li>This is an early <span style="font-weight: bold;" class="mycode_b">Public Alpha</span>. Bugs, crashes, compatibility problems and gameplay synchronization issues may still occur.<br />
</li>
<li>The launcher automatically checks for the newest compatible client update.<br />
</li>
<li>A legitimate copy of <span style="font-weight: bold;" class="mycode_b">Gothic 1 Remake</span> is required. G1R:MP does not include or redistribute any files from the original game.<br />
</li>
<li>Download the client and server packages only from <a href="https://g1r-mp.com/" target="_blank" rel="noopener" class="mycode_url">g1r-mp.com</a>.<br />
</li>
<li>Server owners can host and customize their own multiplayer worlds using the Windows or Linux dedicated server package.<br />
</li>
<li>Please report discovered bugs and provide logs whenever possible. Reports from public testing will help us improve stability, synchronization and compatibility.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">SHA-256 CHECKSUMS</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>G1R:MP Client BUILD29
9366bb595403a2e28a6a5fd057378d69b6e2663ed1e9b1bbfb6d75a6ea3357e1

Windows Dedicated Server
f29016514a4a1900c550e1568160b6df7130c0ba15db3af38de2cf45b6808b43

Linux Dedicated Server
9805fa5aef2a77145f7d941537bd2fbf39ddddfe487738c9e4efb39629ded640</code></div></div><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Download G1R:MP, gather your people and begin a new story inside the Colony.</span><br />
<br />
<a href="https://g1r-mp.com/download/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: 50pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">DOWNLOAD G1R:MP PUBLIC ALPHA 0.1</span></span></a></div>
<br />
<span style="font-style: italic;" class="mycode_i">G1R:MP is an independent, non-commercial fan project. It is not affiliated with, endorsed by, or sponsored by THQ Nordic or Alkimia Interactive. Gothic and all related trademarks belong to their respective owners.</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: 50pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">G1R:MP PUBLIC ALPHA 0.1 IS NOW AVAILABLE!<br />
</span></span><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">IF YOU SEE OLD VERSION OF SITE PLEASE REFRESH WEBSITE WITH F5</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Barrier is open. Enter the Colony together.</span></div>
<br />
We are happy to announce that the first public alpha release of <span style="font-weight: bold;" class="mycode_b">G1R:MP — Gothic 1 Remake Multiplayer</span> is now available to everyone.<br />
<br />
G1R:MP is a free, community-created multiplayer modification that allows players to meet inside the world of Gothic 1 Remake and gives communities the ability to host their own dedicated servers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CURRENT RELEASE INFORMATION</span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Version:</span> 0.1 Alpha<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Network protocol:</span> 26<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Client build:</span> BUILD29<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Client platform:</span> Windows x64<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Linux client support:</span> Proton or Wine<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Dedicated servers:</span> Windows x64 and native Linux x86_64<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">DOWNLOADS</span><br />
<ul class="mycode_list"><li><a href="https://g1r-mp.com/download/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Official download page</span></a><br />
</li>
<li><a href="https://g1r-mp.com/updates/releases/G1RMP-Launcher-0.1.0-alpha-build29.exe" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Download G1R:MP Client — BUILD29</span></a><br />
</li>
<li><a href="https://g1r-mp.com/download/files/G1RMP-Server-Protocol26-Win64.zip" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Download Dedicated Server — Windows x64</span></a><br />
</li>
<li><a href="https://g1r-mp.com/download/files/G1RMP-Server-Protocol26-Linux-x86_64.tar.gz" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Download Dedicated Server — Linux x86_64</span></a><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">USEFUL LINKS</span><br />
<ul class="mycode_list"><li><a href="https://g1r-mp.com/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Official G1R:MP website</span></a><br />
</li>
<li><a href="https://g1r-mp.com/wiki/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Wiki and installation guides</span></a><br />
</li>
<li><a href="https://g1r-mp.com/forum/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Community forum</span></a><br />
</li>
<li><a href="https://g1r-mp.com/servers/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Public server list</span></a><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">IMPORTANT INFORMATION</span><br />
<ul class="mycode_list"><li>This is an early <span style="font-weight: bold;" class="mycode_b">Public Alpha</span>. Bugs, crashes, compatibility problems and gameplay synchronization issues may still occur.<br />
</li>
<li>The launcher automatically checks for the newest compatible client update.<br />
</li>
<li>A legitimate copy of <span style="font-weight: bold;" class="mycode_b">Gothic 1 Remake</span> is required. G1R:MP does not include or redistribute any files from the original game.<br />
</li>
<li>Download the client and server packages only from <a href="https://g1r-mp.com/" target="_blank" rel="noopener" class="mycode_url">g1r-mp.com</a>.<br />
</li>
<li>Server owners can host and customize their own multiplayer worlds using the Windows or Linux dedicated server package.<br />
</li>
<li>Please report discovered bugs and provide logs whenever possible. Reports from public testing will help us improve stability, synchronization and compatibility.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">SHA-256 CHECKSUMS</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>G1R:MP Client BUILD29
9366bb595403a2e28a6a5fd057378d69b6e2663ed1e9b1bbfb6d75a6ea3357e1

Windows Dedicated Server
f29016514a4a1900c550e1568160b6df7130c0ba15db3af38de2cf45b6808b43

Linux Dedicated Server
9805fa5aef2a77145f7d941537bd2fbf39ddddfe487738c9e4efb39629ded640</code></div></div><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Download G1R:MP, gather your people and begin a new story inside the Colony.</span><br />
<br />
<a href="https://g1r-mp.com/download/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: 50pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">DOWNLOAD G1R:MP PUBLIC ALPHA 0.1</span></span></a></div>
<br />
<span style="font-style: italic;" class="mycode_i">G1R:MP is an independent, non-commercial fan project. It is not affiliated with, endorsed by, or sponsored by THQ Nordic or Alkimia Interactive. Gothic and all related trademarks belong to their respective owners.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[G1R:MP - First Release Announcement]]></title>
			<link>https://g1r-mp.com/forum/showthread.php?tid=4</link>
			<pubDate>Fri, 07 Aug 2026 09:29:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://g1r-mp.com/forum/member.php?action=profile&uid=1">QCherry</a>]]></dc:creator>
			<guid isPermaLink="false">https://g1r-mp.com/forum/showthread.php?tid=4</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Welcome to the Colony!</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gothic 1 Remake: Multiplayer — First Release Announcement</span></span></div>
<hr class="mycode_hr" />
Hello everyone,<br />
<br />
First of all — <span style="font-weight: bold;" class="mycode_b">welcome to the Colony!</span><br />
<br />
It is great to finally see more and more people gathering around <span style="font-weight: bold;" class="mycode_b">Gothic 1 Remake: Multiplayer</span>. The project has been in development for quite some time now, and a lot of work has already gone into building the foundations needed to bring multiplayer into Gothic 1 Remake.<br />
<br />
Development actually started back when the <span style="font-weight: bold;" class="mycode_b">Nyras demo</span> was released. That gave us some valuable time to experiment, learn how the game works under the hood and prepare parts of the project before the full release of Gothic 1 Remake.<br />
<br />
Since then, development has continued steadily and new functionality is being added almost every day.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">So... when is the first version coming out?</span></span></div>
<br />
This is easily the question we get asked the most.<br />
<br />
And now we finally have an answer.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">G1R:MP 0.1a (Alpha) releases on August 28th!</span></span></div>
<br />
The first public version of <span style="font-weight: bold;" class="mycode_b">Gothic 1 Remake: Multiplayer</span> will officially become available on <span style="font-weight: bold;" class="mycode_b">Friday, August 28th, 2026</span>.<br />
<br />
Please keep in mind that <span style="font-weight: bold;" class="mycode_b">0.1a is an alpha release</span>.<br />
<br />
It is not supposed to be a finished multiplayer platform with every feature available from day one. This first release is an important foundation that we want to continue expanding together with the community.<br />
<br />
You should expect things to change, new functionality to appear over time and, naturally, some bugs or limitations along the way.<br />
<br />
That is exactly what an alpha is for.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What can you do already?</span></span></div>
<br />
Even though features are still being added from day to day, the project is already at a stage where developers can slowly start experimenting and preparing their own <span style="font-weight: bold;" class="mycode_b">gamemodes</span>.<br />
<br />
Our documentation is also being updated continuously as new functionality becomes available.<br />
<br />
You can find the wiki here:<br />
<br />
<a href="https://g1r-mp.com/wiki/" target="_blank" rel="noopener" class="mycode_url">https://g1r-mp.com/wiki/</a><br />
<br />
If you are interested in scripting, creating your own server or simply seeing what will be possible with G1R:MP, this is a good time to start taking a look.<br />
<br />
<hr class="mycode_hr" />
<br />
G1R:MP is still at the beginning of its journey, and there is a lot more we want to do after the first alpha becomes available.<br />
<br />
For now, the most important milestone is clear:<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">G1R:MP 0.1 alpha</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">August 28th, 2026 20:00</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">See you in the Colony.</span><br />
<br />
<a href="https://g1r-mp.com/" target="_blank" rel="noopener" class="mycode_url">https://g1r-mp.com/</a></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Welcome to the Colony!</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gothic 1 Remake: Multiplayer — First Release Announcement</span></span></div>
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Hello everyone,<br />
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First of all — <span style="font-weight: bold;" class="mycode_b">welcome to the Colony!</span><br />
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It is great to finally see more and more people gathering around <span style="font-weight: bold;" class="mycode_b">Gothic 1 Remake: Multiplayer</span>. The project has been in development for quite some time now, and a lot of work has already gone into building the foundations needed to bring multiplayer into Gothic 1 Remake.<br />
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Development actually started back when the <span style="font-weight: bold;" class="mycode_b">Nyras demo</span> was released. That gave us some valuable time to experiment, learn how the game works under the hood and prepare parts of the project before the full release of Gothic 1 Remake.<br />
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Since then, development has continued steadily and new functionality is being added almost every day.<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">So... when is the first version coming out?</span></span></div>
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This is easily the question we get asked the most.<br />
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And now we finally have an answer.<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">G1R:MP 0.1a (Alpha) releases on August 28th!</span></span></div>
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The first public version of <span style="font-weight: bold;" class="mycode_b">Gothic 1 Remake: Multiplayer</span> will officially become available on <span style="font-weight: bold;" class="mycode_b">Friday, August 28th, 2026</span>.<br />
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Please keep in mind that <span style="font-weight: bold;" class="mycode_b">0.1a is an alpha release</span>.<br />
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It is not supposed to be a finished multiplayer platform with every feature available from day one. This first release is an important foundation that we want to continue expanding together with the community.<br />
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You should expect things to change, new functionality to appear over time and, naturally, some bugs or limitations along the way.<br />
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That is exactly what an alpha is for.<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What can you do already?</span></span></div>
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Even though features are still being added from day to day, the project is already at a stage where developers can slowly start experimenting and preparing their own <span style="font-weight: bold;" class="mycode_b">gamemodes</span>.<br />
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Our documentation is also being updated continuously as new functionality becomes available.<br />
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You can find the wiki here:<br />
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<a href="https://g1r-mp.com/wiki/" target="_blank" rel="noopener" class="mycode_url">https://g1r-mp.com/wiki/</a><br />
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If you are interested in scripting, creating your own server or simply seeing what will be possible with G1R:MP, this is a good time to start taking a look.<br />
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G1R:MP is still at the beginning of its journey, and there is a lot more we want to do after the first alpha becomes available.<br />
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For now, the most important milestone is clear:<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">G1R:MP 0.1 alpha</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">August 28th, 2026 20:00</span></span><br />
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<span style="font-weight: bold;" class="mycode_b">See you in the Colony.</span><br />
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<a href="https://g1r-mp.com/" target="_blank" rel="noopener" class="mycode_url">https://g1r-mp.com/</a></div>]]></content:encoded>
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