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	<title>Area notifications - Revision history</title>
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	<updated>2026-09-30T01:16:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://g1r-mp.com/wiki/index.php?title=Area_notifications&amp;diff=1117&amp;oldid=prev</id>
		<title>QCherry: Document upcoming 0.1.6: area notification Lua API, door and pickup improvements; not a release</title>
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		<updated>2026-09-26T22:22:23Z</updated>

		<summary type="html">&lt;p&gt;Document upcoming 0.1.6: area notification Lua API, door and pickup improvements; not a release&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Available from update 0.1.6 (upcoming).&amp;#039;&amp;#039;&amp;#039; These functions are not included in public 0.1.5. Use a matching client and server with area-notification support.&lt;br /&gt;
&lt;br /&gt;
[[ShowAreaNotification]] displays a passive, native-style area banner in the upper-right HUD for one player. [[HideAreaNotification]] removes the current banner early when called by its owning resource. Both lines can be customized independently. Lower-camel aliases &amp;lt;code&amp;gt;showAreaNotification&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;hideAreaNotification&amp;lt;/code&amp;gt; are supported.&lt;br /&gt;
&lt;br /&gt;
== Example: two custom lines ==&lt;br /&gt;
Call from a server script after the player&amp;#039;s character is available:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local accepted = ShowAreaNotification(playerId, &amp;quot;Entering territory&amp;quot;, &amp;quot;Bandit Camp&amp;quot;, 5000)&lt;br /&gt;
-- Or use Unicode text:&lt;br /&gt;
ShowAreaNotification(playerId, &amp;quot;Wkraczasz na teren&amp;quot;, &amp;quot;Stary Obóz — Старий табір&amp;quot;, 7000)&lt;br /&gt;
&lt;br /&gt;
-- Called later by the same resource, if an early hide is needed:&lt;br /&gt;
-- HideAreaNotification(playerId)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first string is the smaller heading; the second is the main area name. An empty heading is allowed. Omit the duration argument to use 5000 ms; do not pass &amp;lt;code&amp;gt;nil&amp;lt;/code&amp;gt; explicitly. Polish characters and Cyrillic were confirmed in the development in-game test. Glyph coverage still depends on the bundled fonts; this is not a promise that every Unicode symbol or emoji is supported.&lt;br /&gt;
&lt;br /&gt;
== Behavior and ownership ==&lt;br /&gt;
* Server-side API only, targeting one connected player. No new client-side Lua functions or result events.&lt;br /&gt;
* One custom area banner per player. The latest accepted show replaces the previous banner and its timer, even if another resource created it.&lt;br /&gt;
* Only the current owning resource may dismiss that banner. Cleanup or hide from an older owner cannot remove another resource&amp;#039;s replacement.&lt;br /&gt;
* Resource stop requests cleanup. Disconnect and world/player-pawn replacement clear the presentation. There is no late-join replay or automatic database persistence.&lt;br /&gt;
* Duration includes fade-in/fade-out and starts when the native client processes the request, not when the server sends it. This is not a pre-spawn loading-screen API.&lt;br /&gt;
* &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; means the server accepted the request for delivery, not that the player saw it. Invalid arguments, unavailable players or transport/capacity rejection return &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Hide can return &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; when the resource has no tracked banner for that player.&lt;br /&gt;
* Passive display: no keyboard/mouse capture, teleport, chapter change, quest progression, collision or streaming changes. Text is literal, not HTML/RML.&lt;br /&gt;
&lt;br /&gt;
== Validation and limits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter / resource !! Limit&lt;br /&gt;
|-&lt;br /&gt;
| playerId || Connected numeric player ID, finite integer 1..4294967295.&lt;br /&gt;
|-&lt;br /&gt;
| heading || UTF-8 string, 0..256 bytes.&lt;br /&gt;
|-&lt;br /&gt;
| title || UTF-8 string, 1..512 bytes.&lt;br /&gt;
|-&lt;br /&gt;
| durationMs || Finite integer 1000..30000 ms; default 5000 ms.&lt;br /&gt;
|-&lt;br /&gt;
| Ownership tracking || At most 8192 distinct tracked player IDs per resource. Explicit hide/resource cleanup releases tracking; visual expiry is not a server acknowledgement.&lt;br /&gt;
|-&lt;br /&gt;
| Client pending commands || Bounded queue of 32; overflow may discard pending commands. Do not send a banner every frame.&lt;br /&gt;
|-&lt;br /&gt;
| Creation retries || At most three attempts, 500 ms apart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
String limits count UTF-8 &amp;#039;&amp;#039;&amp;#039;bytes&amp;#039;&amp;#039;&amp;#039;, not characters. Malformed UTF-8, NUL, control characters and line breaks (including Unicode line/paragraph separators) are rejected. Show requires exactly three or four arguments; hide requires exactly one.&lt;br /&gt;
&lt;br /&gt;
== Automatic discovery notices ==&lt;br /&gt;
From 0.1.6 the multiplayer client suppresses the visual presentation of the game&amp;#039;s automatic area-discovery banner (for example, “New area discovered / Old Camp”). Custom banners remain available through this API.&lt;br /&gt;
&lt;br /&gt;
This does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; disable region triggers, erase discovery records or alter quest/save/streaming state. Native notification lifetime and queue processing remain intact; unrelated notifications are not globally disabled. For persistent first-visit messages, the gamemode should track discovered areas per player and call this API when appropriate.&lt;br /&gt;
&lt;br /&gt;
See [[Chapter screens]] for the separate chapter-style title-card API, and [[Update 0.1.6]] for other upcoming changes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua API]]&lt;br /&gt;
[[Category:Lua Examples]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
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