<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://g1r-mp.com/wiki/index.php?action=history&amp;feed=atom&amp;title=GetPlayerTattoo</id>
	<title>GetPlayerTattoo - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://g1r-mp.com/wiki/index.php?action=history&amp;feed=atom&amp;title=GetPlayerTattoo"/>
	<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=GetPlayerTattoo&amp;action=history"/>
	<updated>2026-09-19T06:25:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=GetPlayerTattoo&amp;diff=829&amp;oldid=prev</id>
		<title>QCherry: Document skin color and tattoos available from 0.1.3; identity/armor improvements</title>
		<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=GetPlayerTattoo&amp;diff=829&amp;oldid=prev"/>
		<updated>2026-09-09T02:32:26Z</updated>

		<summary type="html">&lt;p&gt;Document skin color and tattoos available from 0.1.3; identity/armor improvements&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= getPlayerTattoo =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fff5f5; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#111111; padding:0.85rem 1rem; margin:0.75rem 0 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#111111; font-weight:bold; letter-spacing:0.04em;&amp;quot;&amp;gt;AVAILABLE FROM UPDATE 0.1.3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#111111; margin-top:0.25rem;&amp;quot;&amp;gt;This function is available in G1R:MP 0.1.3 and later. The contract below includes the compatibility guarantees introduced in that update.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returns the enabled canonical tattoo preset key from server state.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
string|false getPlayerTattoo(int playerId)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Required !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;playerId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; || yes || The connected player identifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Returns a canonical lowercase catalog key, including &amp;lt;code&amp;gt;&amp;quot;none&amp;quot;&amp;lt;/code&amp;gt; for explicit removal, or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; if the override is disabled or the player/state is unavailable.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Distinguish an explicit no-tattoo override from native defaults:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; line&amp;gt;&lt;br /&gt;
local preset = getPlayerTattoo(playerId)&lt;br /&gt;
if preset == &amp;quot;none&amp;quot; then&lt;br /&gt;
    outputDebugString(&amp;quot;Tattoos explicitly removed.&amp;quot;)&lt;br /&gt;
elseif preset then&lt;br /&gt;
    outputDebugString(&amp;quot;Tattoo preset: &amp;quot; .. preset)&lt;br /&gt;
else&lt;br /&gt;
    outputDebugString(&amp;quot;No enabled tattoo override, or player unavailable.&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Available only in server-side resource scripts.&lt;br /&gt;
* Alias: &amp;lt;code&amp;gt;GetPlayerTattoo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Read-only canonical state, not a rendering acknowledgement. This does not inspect tattoos already contained in native material defaults.&lt;br /&gt;
* Use &amp;lt;code&amp;gt;resetPlayerTattoo&amp;lt;/code&amp;gt; to disable the override; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; is a real enabled preset. Skin color is independent.&lt;br /&gt;
* The getter remains queryable during &amp;lt;code&amp;gt;onPlayerQuit&amp;lt;/code&amp;gt; so resource persistence can capture the final state.&lt;br /&gt;
* See [[Player customization]] and [[Player tattoo catalog]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua Functions]]&lt;br /&gt;
[[Category:Server Functions]]&lt;br /&gt;
[[Category:Player Functions]]&lt;br /&gt;
[[Category:Appearance Functions]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
</feed>