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	<id>https://g1r-mp.com/wiki/index.php?action=history&amp;feed=atom&amp;title=IsPlayerInTarget</id>
	<title>IsPlayerInTarget - Revision history</title>
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	<updated>2026-09-19T08:18:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=IsPlayerInTarget&amp;diff=495&amp;oldid=prev</id>
		<title>QCherry: Complete Lua function catalog</title>
		<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=IsPlayerInTarget&amp;diff=495&amp;oldid=prev"/>
		<updated>2026-08-15T09:54:28Z</updated>

		<summary type="html">&lt;p&gt;Complete Lua function catalog&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:54, 15 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This is a geometric targeting helper. It does not perform an Unreal visibility trace and does not test world occlusion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This is a geometric targeting helper. It does not perform an Unreal visibility trace and does not test world occlusion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Lua Functions]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Server Functions]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Server Functions]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Player Functions]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Player Functions]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Spatial Functions]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Spatial Functions]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=IsPlayerInTarget&amp;diff=187&amp;oldid=prev</id>
		<title>QCherry: Synchronize Lua API documentation</title>
		<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=IsPlayerInTarget&amp;diff=187&amp;oldid=prev"/>
		<updated>2026-08-13T20:32:51Z</updated>

		<summary type="html">&lt;p&gt;Synchronize Lua API documentation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- This page is generated automatically from the function definition: isPlayerInTarget. --&amp;gt;&lt;br /&gt;
= isPlayerInTarget =&lt;br /&gt;
Checks whether one player is looking towards another player within a validated distance and field of view.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool isPlayerInTarget(int viewerPlayerId, int targetPlayerId [, number maximumDistance = 25 [, number fieldOfView = 60]])&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Required !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;viewerPlayerId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; || yes || The player whose position and facing direction are tested.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;targetPlayerId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; || yes || The player that must be inside the viewer&amp;#039;s target cone.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maximumDistance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || no || Maximum three-dimensional distance in metres, from 0.1 to 1000; defaults to 25.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fieldOfView&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || no || Total horizontal field of view in degrees, from 1 to 180; defaults to 60.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when both players are valid and the target is inside the viewer&amp;#039;s distance and horizontal view cone; otherwise returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Allow an interaction only while the other player is in front of the caller:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; line&amp;gt;&lt;br /&gt;
addCommandHandler(&amp;quot;inspect&amp;quot;, function(playerId, _, targetId)&lt;br /&gt;
    targetId = tonumber(targetId)&lt;br /&gt;
    if targetId and isPlayerInTarget(playerId, targetId, 4.0, 50.0) then&lt;br /&gt;
        outputChatBox(&amp;quot;The player is in your target.&amp;quot;, playerId)&lt;br /&gt;
    else&lt;br /&gt;
        outputChatBox(&amp;quot;Look at a nearby player first.&amp;quot;, playerId)&lt;br /&gt;
    end&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Available only in server-side resource scripts.&lt;br /&gt;
* The check uses authoritative server positions and the viewer&amp;#039;s replicated yaw.&lt;br /&gt;
* The aliases &amp;lt;code&amp;gt;ifPlayerIsInTarget&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ifPlayerisInTarget&amp;lt;/code&amp;gt; are available for compatibility. New scripts should use &amp;lt;code&amp;gt;isPlayerInTarget&amp;lt;/code&amp;gt;.&lt;br /&gt;
* This is a geometric targeting helper. It does not perform an Unreal visibility trace and does not test world occlusion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Server Functions]]&lt;br /&gt;
[[Category:Player Functions]]&lt;br /&gt;
[[Category:Spatial Functions]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
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