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	<title>Known issues - Revision history</title>
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	<updated>2026-09-29T23:10:21Z</updated>
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		<title>QCherry: 0.1.4 BUILD134: Reflex and DLSS disabled by default, including existing installations</title>
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		<updated>2026-09-21T20:54:12Z</updated>

		<summary type="html">&lt;p&gt;0.1.4 BUILD134: Reflex and DLSS disabled by default, including existing installations&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:54, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[/Script/G1R.GothicGameUserSettings]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[/Script/G1R.GothicGameUserSettings]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;FrameGenerationDLSS=0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;FrameGenerationDLSS=0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;UpscalingMethod=0&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;StreamlineReflexEnabled=False&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;StreamlineReflexEnabled=False&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;StreamlineReflexBoostEnabled=False&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;StreamlineReflexBoostEnabled=False&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;DLSS caution:&#039;&#039;&#039; disabling DLSS Frame Generation is an additional precaution; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/del&gt;separate effect on this crash has &#039;&#039;&#039;not been tested&#039;&#039;&#039;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If problems continue, disabling ordinary DLSS upscaling in the &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s graphics &lt;/del&gt;settings &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is another &#039;&#039;&#039;untested troubleshooting step&#039;&#039;&#039;&lt;/del&gt;, not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a verified fix&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLSS upscaling and DLSS Frame Generation are different features&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three settings above do &#039;&#039;&#039;not&#039;&#039;&#039; disable ordinary &lt;/del&gt;DLSS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upscaling &lt;/del&gt;or FSR Frame Generation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;DLSS caution:&#039;&#039;&#039; disabling &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLSS upscaling/DLAA and &lt;/ins&gt;DLSS Frame Generation is an additional precaution; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;separate effect on this crash has &#039;&#039;&#039;not been tested&#039;&#039;&#039;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The default-off NVIDIA &lt;/ins&gt;game settings &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are a compatibility policy&lt;/ins&gt;, not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proof that every GPU crash is fixed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;UpscalingMethod=0 selects no upscaler in G1R&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launcher only changes this selection when &lt;/ins&gt;DLSS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is selected (&lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missing/invalid); existing FSR, XeSS and TSR choices and their quality settings remain unchanged. &lt;/ins&gt;FSR Frame Generation &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is not modified&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Launcher option &lt;/del&gt;since 0.1.4 ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Default launcher policy &lt;/ins&gt;since 0.1.4 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BUILD134 &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public 0&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 launcher (BUILD133 or newer), open &#039;&#039;&#039;&lt;/del&gt;Settings&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;, switch &lt;/del&gt;&#039;&#039;&#039;NVIDIA GPU CRASH WORKAROUND (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OPTIONAL&lt;/del&gt;)&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &#039;&#039;&#039;ON&#039;&#039;&#039;, click &#039;&#039;&#039;SAVE SETTINGS&#039;&#039;&#039;, then join a server with &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From BUILD134, NVIDIA Reflex, Reflex Boost, DLSS upscaling/DLAA and DLSS Frame Generation are disabled by default before launching &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No manual toggle is needed&lt;/ins&gt;. Settings &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shows &lt;/ins&gt;&#039;&#039;&#039;NVIDIA GPU CRASH WORKAROUND (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DEFAULT ON&lt;/ins&gt;)&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Fully close &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before joining again so the launch policy can apply&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option &lt;/del&gt;is &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OFF &lt;/del&gt;by default&#039;&#039;&#039;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Older launchers&lt;/del&gt;, including &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public &lt;/del&gt;0.1.3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, do not provide &lt;/del&gt;this switch&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The option is included in public 0.1.4&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compatibility policy &lt;/ins&gt;is &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ON &lt;/ins&gt;by default&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(the NVIDIA game features are OFF)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BUILD134 also migrates older saved launcher settings once&lt;/ins&gt;, including &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BUILD132/133&#039;s default false. Later explicit opt-out choices saved under the new policy remain respected. BUILD132/133 used an opt-in policy; &lt;/ins&gt;0.1.3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lacks &lt;/ins&gt;this switch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* On each launch with the option enabled, the launcher &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sets only &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three &lt;/del&gt;NVIDIA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keys &lt;/del&gt;shown above in the Gothic settings section. The launcher&#039;s pre-existing frame-pacing settings are unaffected by this addition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* On each launch with the option enabled, the launcher &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disables &lt;/ins&gt;the NVIDIA &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settings &lt;/ins&gt;shown above&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, preserving an existing non-DLSS upscaler &lt;/ins&gt;in the Gothic settings section. The launcher&#039;s pre-existing frame-pacing settings are unaffected by this addition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before changing an existing settings file, it creates a sibling backup named &amp;lt;code&amp;gt;GameUserSettings.ini.g1rmp-before-nvidia-&amp;amp;lt;timestamp&amp;amp;gt;-&amp;amp;lt;pid&amp;amp;gt;.bak&amp;lt;/code&amp;gt;. No new backup is made if the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three &lt;/del&gt;values already match. A new installation without a settings file has no previous file to back up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before changing an existing settings file, it creates a sibling backup named &amp;lt;code&amp;gt;GameUserSettings.ini.g1rmp-before-nvidia-&amp;amp;lt;timestamp&amp;amp;gt;-&amp;amp;lt;pid&amp;amp;gt;.bak&amp;lt;/code&amp;gt;. No new backup is made if the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;required &lt;/ins&gt;values already match. A new installation without a settings file has no previous file to back up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If backup or application fails, the enabled workaround stops that launch rather than silently continuing without the requested settings. Read-only or redirected config paths are rejected.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If backup or application fails, the enabled workaround stops that launch rather than silently continuing without the requested settings. Read-only or redirected config paths are rejected.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* These are &amp;#039;&amp;#039;&amp;#039;persistent game settings&amp;#039;&amp;#039;&amp;#039;, shared with single-player. Switching the launcher option OFF stops enforcing them; it does not automatically re-enable Reflex or restore the entire INI. To undo, disable the option and change the desired graphics settings in the game. A full backup restore is possible with the game closed, but may revert other settings changed after the backup.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* These are &amp;#039;&amp;#039;&amp;#039;persistent game settings&amp;#039;&amp;#039;&amp;#039;, shared with single-player. Switching the launcher option OFF stops enforcing them; it does not automatically re-enable Reflex or restore the entire INI. To undo, disable the option and change the desired graphics settings in the game. A full backup restore is possible with the game closed, but may revert other settings changed after the backup.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=Known_issues&amp;diff=963&amp;oldid=prev</id>
		<title>QCherry: Release 0.1.4 BUILD133 / Protocol 36 and document authenticated event origin</title>
		<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=Known_issues&amp;diff=963&amp;oldid=prev"/>
		<updated>2026-09-21T20:37:13Z</updated>

		<summary type="html">&lt;p&gt;Release 0.1.4 BUILD133 / Protocol 36 and document authenticated event origin&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:37, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;DLSS caution:&amp;#039;&amp;#039;&amp;#039; disabling DLSS Frame Generation is an additional precaution; its separate effect on this crash has &amp;#039;&amp;#039;&amp;#039;not been tested&amp;#039;&amp;#039;&amp;#039;. If problems continue, disabling ordinary DLSS upscaling in the game&amp;#039;s graphics settings is another &amp;#039;&amp;#039;&amp;#039;untested troubleshooting step&amp;#039;&amp;#039;&amp;#039;, not a verified fix. DLSS upscaling and DLSS Frame Generation are different features. The three settings above do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; disable ordinary DLSS upscaling or FSR Frame Generation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;DLSS caution:&amp;#039;&amp;#039;&amp;#039; disabling DLSS Frame Generation is an additional precaution; its separate effect on this crash has &amp;#039;&amp;#039;&amp;#039;not been tested&amp;#039;&amp;#039;&amp;#039;. If problems continue, disabling ordinary DLSS upscaling in the game&amp;#039;s graphics settings is another &amp;#039;&amp;#039;&amp;#039;untested troubleshooting step&amp;#039;&amp;#039;&amp;#039;, not a verified fix. DLSS upscaling and DLSS Frame Generation are different features. The three settings above do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; disable ordinary DLSS upscaling or FSR Frame Generation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Launcher option since 0.1.4 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BUILD132 (development) &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Launcher option since 0.1.4 ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BUILD132 &lt;/del&gt;or newer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development launcher&lt;/del&gt;, open &#039;&#039;&#039;Settings&#039;&#039;&#039;, switch &#039;&#039;&#039;NVIDIA GPU CRASH WORKAROUND (OPTIONAL)&#039;&#039;&#039; to &#039;&#039;&#039;ON&#039;&#039;&#039;, click &#039;&#039;&#039;SAVE SETTINGS&#039;&#039;&#039;, then join a server with the game closed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public 0.1.4 launcher (BUILD133 &lt;/ins&gt;or newer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;, open &#039;&#039;&#039;Settings&#039;&#039;&#039;, switch &#039;&#039;&#039;NVIDIA GPU CRASH WORKAROUND (OPTIONAL)&#039;&#039;&#039; to &#039;&#039;&#039;ON&#039;&#039;&#039;, click &#039;&#039;&#039;SAVE SETTINGS&#039;&#039;&#039;, then join a server with the game closed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The option is &#039;&#039;&#039;OFF by default&#039;&#039;&#039;. Older launchers, including public 0.1.3, do not provide this switch. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This documentation &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not a &lt;/del&gt;public &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updater rollout&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The option is &#039;&#039;&#039;OFF by default&#039;&#039;&#039;. Older launchers, including public 0.1.3, do not provide this switch. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The option &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;included in &lt;/ins&gt;public &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0.1.4&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* On each launch with the option enabled, the launcher sets only the three NVIDIA keys shown above in the Gothic settings section. The launcher&amp;#039;s pre-existing frame-pacing settings are unaffected by this addition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* On each launch with the option enabled, the launcher sets only the three NVIDIA keys shown above in the Gothic settings section. The launcher&amp;#039;s pre-existing frame-pacing settings are unaffected by this addition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before changing an existing settings file, it creates a sibling backup named &amp;lt;code&amp;gt;GameUserSettings.ini.g1rmp-before-nvidia-&amp;amp;lt;timestamp&amp;amp;gt;-&amp;amp;lt;pid&amp;amp;gt;.bak&amp;lt;/code&amp;gt;. No new backup is made if the three values already match. A new installation without a settings file has no previous file to back up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before changing an existing settings file, it creates a sibling backup named &amp;lt;code&amp;gt;GameUserSettings.ini.g1rmp-before-nvidia-&amp;amp;lt;timestamp&amp;amp;gt;-&amp;amp;lt;pid&amp;amp;gt;.bak&amp;lt;/code&amp;gt;. No new backup is made if the three values already match. A new installation without a settings file has no previous file to back up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=Known_issues&amp;diff=959&amp;oldid=prev</id>
		<title>QCherry: Document reported NVIDIA Reflex GPU crash and optional BUILD132 workaround</title>
		<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=Known_issues&amp;diff=959&amp;oldid=prev"/>
		<updated>2026-09-21T20:04:50Z</updated>

		<summary type="html">&lt;p&gt;Document reported NVIDIA Reflex GPU crash and optional BUILD132 workaround&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Known issues =&lt;br /&gt;
&lt;br /&gt;
== NVIDIA Reflex and GPU crashes ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Workaround for affected NVIDIA players: keep NVIDIA Reflex and Reflex Boost disabled, then restart the game.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A player running the 0.1.4 development client on an NVIDIA GeForce RTX 4070 reported a crash shortly after joining and subsequently identified Reflex as the problematic setting. The supplied Unreal report confirms a &amp;#039;&amp;#039;&amp;#039;GPU Crash&amp;#039;&amp;#039;&amp;#039; under DirectX 12; the multiplayer anti-cheat did not terminate that session. The report does not contain enough GPU diagnostic data to prove the exact rendering/driver cause. This is a reported compatibility issue, &amp;#039;&amp;#039;&amp;#039;not a claim that Reflex crashes every NVIDIA system or that disabling it fixes all GPU crashes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Manual workaround (also usable with existing launchers) ===&lt;br /&gt;
# Fully close the game before editing its settings.&lt;br /&gt;
# Back up &amp;lt;code&amp;gt;%LOCALAPPDATA%\G1R\Saved\Config\Windows\GameUserSettings.ini&amp;lt;/code&amp;gt;.&lt;br /&gt;
# In the existing &amp;lt;code&amp;gt;[/Script/G1R.GothicGameUserSettings]&amp;lt;/code&amp;gt; section, set the values below. Replace existing keys instead of adding conflicting duplicates; preserve all other settings.&lt;br /&gt;
# Save the file, restart the game and retest the same server/location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[/Script/G1R.GothicGameUserSettings]&lt;br /&gt;
FrameGenerationDLSS=0&lt;br /&gt;
StreamlineReflexEnabled=False&lt;br /&gt;
StreamlineReflexBoostEnabled=False&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DLSS caution:&amp;#039;&amp;#039;&amp;#039; disabling DLSS Frame Generation is an additional precaution; its separate effect on this crash has &amp;#039;&amp;#039;&amp;#039;not been tested&amp;#039;&amp;#039;&amp;#039;. If problems continue, disabling ordinary DLSS upscaling in the game&amp;#039;s graphics settings is another &amp;#039;&amp;#039;&amp;#039;untested troubleshooting step&amp;#039;&amp;#039;&amp;#039;, not a verified fix. DLSS upscaling and DLSS Frame Generation are different features. The three settings above do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; disable ordinary DLSS upscaling or FSR Frame Generation.&lt;br /&gt;
&lt;br /&gt;
=== Launcher option since 0.1.4 BUILD132 (development) ===&lt;br /&gt;
In the BUILD132 or newer development launcher, open &amp;#039;&amp;#039;&amp;#039;Settings&amp;#039;&amp;#039;&amp;#039;, switch &amp;#039;&amp;#039;&amp;#039;NVIDIA GPU CRASH WORKAROUND (OPTIONAL)&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;ON&amp;#039;&amp;#039;&amp;#039;, click &amp;#039;&amp;#039;&amp;#039;SAVE SETTINGS&amp;#039;&amp;#039;&amp;#039;, then join a server with the game closed.&lt;br /&gt;
&lt;br /&gt;
* The option is &amp;#039;&amp;#039;&amp;#039;OFF by default&amp;#039;&amp;#039;&amp;#039;. Older launchers, including public 0.1.3, do not provide this switch. This documentation is not a public updater rollout.&lt;br /&gt;
* On each launch with the option enabled, the launcher sets only the three NVIDIA keys shown above in the Gothic settings section. The launcher&amp;#039;s pre-existing frame-pacing settings are unaffected by this addition.&lt;br /&gt;
* Before changing an existing settings file, it creates a sibling backup named &amp;lt;code&amp;gt;GameUserSettings.ini.g1rmp-before-nvidia-&amp;amp;lt;timestamp&amp;amp;gt;-&amp;amp;lt;pid&amp;amp;gt;.bak&amp;lt;/code&amp;gt;. No new backup is made if the three values already match. A new installation without a settings file has no previous file to back up.&lt;br /&gt;
* If backup or application fails, the enabled workaround stops that launch rather than silently continuing without the requested settings. Read-only or redirected config paths are rejected.&lt;br /&gt;
* These are &amp;#039;&amp;#039;&amp;#039;persistent game settings&amp;#039;&amp;#039;&amp;#039;, shared with single-player. Switching the launcher option OFF stops enforcing them; it does not automatically re-enable Reflex or restore the entire INI. To undo, disable the option and change the desired graphics settings in the game. A full backup restore is possible with the game closed, but may revert other settings changed after the backup.&lt;br /&gt;
* The option uses the settings file, not unverified raw &amp;lt;code&amp;gt;-FrameGenerationDLSS=0&amp;lt;/code&amp;gt; arguments. No Lua API, game binary, anti-cheat policy or server change is involved.&lt;br /&gt;
&lt;br /&gt;
If the crash continues, provide the launcher build, GPU/driver details, whether Reflex/Frame Generation were disabled, and the latest folder from &amp;lt;code&amp;gt;%LOCALAPPDATA%\G1R\Saved\Crashes&amp;lt;/code&amp;gt;. A missing &amp;lt;code&amp;gt;Saved\Logs&amp;lt;/code&amp;gt; folder does not invalidate an Unreal crash report.&lt;br /&gt;
&lt;br /&gt;
== Database disconnects ==&lt;br /&gt;
See [[Known issue: MySQL error 2006 (Server has gone away)]] and [[MySQL connection recovery]] for database recovery guidance.&lt;br /&gt;
&lt;br /&gt;
See also [[Update 0.1.4]].&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
</feed>