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	<title>OnNpcSpawn - Revision history</title>
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	<updated>2026-09-19T07:26:53Z</updated>
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	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=OnNpcSpawn&amp;diff=372&amp;oldid=prev</id>
		<title>QCherry: Update Lua event reference</title>
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		<updated>2026-08-15T09:49:21Z</updated>

		<summary type="html">&lt;p&gt;Update Lua event reference&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- This page is generated from the verified Lua event definition: onNpcSpawn. --&amp;gt;&lt;br /&gt;
= onNpcSpawn =&lt;br /&gt;
Triggered after a resource creates a synchronized scripted human NPC.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
This event is available in &amp;#039;&amp;#039;&amp;#039;server-side&amp;#039;&amp;#039;&amp;#039; scripts.&lt;br /&gt;
&lt;br /&gt;
== Callback signature ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
onNpcSpawn(npcId, name, skinKey, x, y, z, sourceResource)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;npcId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; || The server-assigned NPC identifier.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || The NPC&amp;#039;s validated display name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;skinKey&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || The NPC&amp;#039;s stable body-and-face appearance key.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Spawn X coordinate in metres.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Spawn Y coordinate in metres.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Spawn Z coordinate in metres.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sourceResource&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || The resource that owns the NPC.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Handle the event:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; line&amp;gt;&lt;br /&gt;
addEventHandler(&amp;quot;onNpcSpawn&amp;quot;, root, function(npcId, name, skinKey, x, y, z, sourceResource)&lt;br /&gt;
    outputDebugString(&amp;quot;Spawned NPC &amp;quot; .. name .. &amp;quot; (&amp;quot; .. npcId .. &amp;quot;)&amp;quot;)&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The complete visual state is also sent on relevance entry and late join.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua Events]]&lt;br /&gt;
[[Category:Server Events]]&lt;br /&gt;
[[Category:NPC Events]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
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