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	<title>OnPlayerHit - Revision history</title>
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	<updated>2026-09-19T07:32:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=OnPlayerHit&amp;diff=291&amp;oldid=prev</id>
		<title>QCherry: Update Lua event reference</title>
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		<updated>2026-08-14T22:31:43Z</updated>

		<summary type="html">&lt;p&gt;Update Lua event reference&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- This page is generated from the verified Lua event definition: onPlayerHit. --&amp;gt;&lt;br /&gt;
= onPlayerHit =&lt;br /&gt;
Triggered after the server validates that one player hit another player.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
This event is available in &amp;#039;&amp;#039;&amp;#039;server-side&amp;#039;&amp;#039;&amp;#039; scripts.&lt;br /&gt;
&lt;br /&gt;
== Callback signature ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
onPlayerHit(attackerId, targetId, damage, damageType, actionId)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;attackerId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; || The attacking player ID.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;targetId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; || The hit player ID.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Validated damage applied by the server.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damageType&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Damage source such as melee, spell, bow, crossbow, or a script-defined type.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;actionId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;int or nil&amp;lt;/code&amp;gt; || The replicated action ID when the originating flow provides one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Handle the event:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; line&amp;gt;&lt;br /&gt;
addEventHandler(&amp;quot;onPlayerHit&amp;quot;, root, function(attackerId, targetId, damage, damageType, actionId)&lt;br /&gt;
    outputDebugString(getPlayerName(attackerId) .. &amp;quot; hit &amp;quot; .. getPlayerName(targetId) .. &amp;quot; for &amp;quot; .. damage)&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The final &amp;lt;code&amp;gt;actionId&amp;lt;/code&amp;gt; is omitted by some scripted damage paths; handlers must accept &amp;lt;code&amp;gt;nil&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua Events]]&lt;br /&gt;
[[Category:Server Events]]&lt;br /&gt;
[[Category:Combat Events]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
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