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	<id>https://g1r-mp.com/wiki/index.php?action=history&amp;feed=atom&amp;title=OnPlayerLifeStateChange</id>
	<title>OnPlayerLifeStateChange - Revision history</title>
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	<updated>2026-09-19T08:19:47Z</updated>
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	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=OnPlayerLifeStateChange&amp;diff=296&amp;oldid=prev</id>
		<title>QCherry: Update Lua event reference</title>
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		<updated>2026-08-14T22:31:50Z</updated>

		<summary type="html">&lt;p&gt;Update Lua event reference&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- This page is generated from the verified Lua event definition: onPlayerLifeStateChange. --&amp;gt;&lt;br /&gt;
= onPlayerLifeStateChange =&lt;br /&gt;
Triggered whenever the authoritative life state changes between alive, downed, and dead.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
This event is available in &amp;#039;&amp;#039;&amp;#039;server-side&amp;#039;&amp;#039;&amp;#039; scripts.&lt;br /&gt;
&lt;br /&gt;
== Callback signature ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
onPlayerLifeStateChange(playerId, previousState, currentState, sourcePlayerId, reason, reviveAtServerTimeMs)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;playerId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; || The affected player ID.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;previousState&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || The previous state: alive, downed, or dead.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;currentState&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || The new state: alive, downed, or dead.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sourcePlayerId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; || The player responsible for the transition, if any.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || The transition reason.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveAtServerTimeMs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; || Scheduled server-time revival timestamp, or zero when not scheduled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Handle the event:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; line&amp;gt;&lt;br /&gt;
addEventHandler(&amp;quot;onPlayerLifeStateChange&amp;quot;, root, function(playerId, previousState, currentState, sourcePlayerId, reason, reviveAtServerTimeMs)&lt;br /&gt;
    outputDebugString(getPlayerName(playerId) .. &amp;quot;: &amp;quot; .. previousState .. &amp;quot; -&amp;gt; &amp;quot; .. currentState)&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua Events]]&lt;br /&gt;
[[Category:Server Events]]&lt;br /&gt;
[[Category:Life State Events]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
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