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	<id>https://g1r-mp.com/wiki/index.php?action=history&amp;feed=atom&amp;title=OnPlayerSpawn</id>
	<title>OnPlayerSpawn - Revision history</title>
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	<updated>2026-09-19T07:26:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=OnPlayerSpawn&amp;diff=310&amp;oldid=prev</id>
		<title>QCherry: Update Lua event reference</title>
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		<updated>2026-08-14T22:32:11Z</updated>

		<summary type="html">&lt;p&gt;Update Lua event reference&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- This page is generated from the verified Lua event definition: onPlayerSpawn. --&amp;gt;&lt;br /&gt;
= onPlayerSpawn =&lt;br /&gt;
Triggered after the server authoritatively spawns a player in the game world.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
This event is available in &amp;#039;&amp;#039;&amp;#039;server-side&amp;#039;&amp;#039;&amp;#039; scripts.&lt;br /&gt;
&lt;br /&gt;
== Callback signature ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
onPlayerSpawn(playerId, x, y, z, yaw)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;playerId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; || The affected player ID.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || World X coordinate in metres.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || World Y coordinate in metres.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || World Z coordinate in metres.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;yaw&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || World yaw in degrees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Handle the event:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; line&amp;gt;&lt;br /&gt;
addEventHandler(&amp;quot;onPlayerSpawn&amp;quot;, root, function(playerId, x, y, z, yaw)&lt;br /&gt;
    outputDebugString(&amp;quot;Spawned player &amp;quot; .. playerId .. &amp;quot; at &amp;quot; .. x .. &amp;quot;, &amp;quot; .. y .. &amp;quot;, &amp;quot; .. z)&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Coordinates use the public Lua API metre convention.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua Events]]&lt;br /&gt;
[[Category:Server Events]]&lt;br /&gt;
[[Category:Player Events]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
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