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	<id>https://g1r-mp.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Player_identity_catalog</id>
	<title>Player identity catalog - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://g1r-mp.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Player_identity_catalog"/>
	<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=Player_identity_catalog&amp;action=history"/>
	<updated>2026-09-19T07:27:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=Player_identity_catalog&amp;diff=837&amp;oldid=prev</id>
		<title>QCherry: Document skin color and tattoos available from 0.1.3; identity/armor improvements</title>
		<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=Player_identity_catalog&amp;diff=837&amp;oldid=prev"/>
		<updated>2026-09-09T02:32:36Z</updated>

		<summary type="html">&lt;p&gt;Document skin color and tattoos available from 0.1.3; identity/armor improvements&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:32, 9 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Player identity catalog}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Player identity catalog}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;player identity catalog&#039;&#039;&#039; lists &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the complete &lt;/del&gt;player identities accepted by [[setPlayerIdentity]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each entry atomically combines &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matching GTO face profile with compatible character face materials &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;validated hair or beard geometry&lt;/del&gt;. Selecting an identity does not equip armor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;player identity catalog&#039;&#039;&#039; lists &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;named &lt;/ins&gt;player identities accepted by [[setPlayerIdentity]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The server commits matching identity keys together. Named identities render through a head-only layer while retaining &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game-owned player body &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipped armor&lt;/ins&gt;. Selecting an identity does not equip armor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or copy an NPC&#039;s entire body/outfit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;background:#fff5f5; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#111; padding:0.85rem 1rem; margin:0.75rem 0 1rem;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;IMPROVED FROM UPDATE 0.1.3&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Identity selection existed in earlier releases. Update 0.1.3 corrects head publication and material-mask restoration during identity/armor rebuilds, addressing overlapping heads and missing body parts. Independent skin-color and tattoo functions are new in 0.1.3; see [[Player customization]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Usage ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Usage ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In G1R:MP 0.1 this is the only supported setter for a complete player identity. The test command &amp;lt;code&amp;gt;/identity &amp;amp;lt;key&amp;amp;gt;&amp;lt;/code&amp;gt; uses the same API. The state is server-authoritative and replayed during relevance entry and late join. Raw Unreal paths are never accepted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In G1R:MP 0.1 this is the only supported setter for a complete player identity. The test command &amp;lt;code&amp;gt;/identity &amp;amp;lt;key&amp;amp;gt;&amp;lt;/code&amp;gt; uses the same API. The state is server-authoritative and replayed during relevance entry and late join. Raw Unreal paths are never accepted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Warning&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gothic Remake character models are authored together with specific armor variants; &lt;/del&gt;armor is not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a universal layer that can be applied to every character. Each identity therefore supports a different set &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armors&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not every identity&lt;/del&gt;/armor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combination exists or renders correctly. Test every combination &lt;/del&gt;used by your resource &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before deployment&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The player body and current equipment remain independent of the selected named head. Identity changes preserve the [[setPlayerSkinColor&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skin-color]] and [[setPlayerTattoo|tattoo]] overrides, including when no &lt;/ins&gt;armor is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipped. A successful setter confirms authoritative state acceptance, &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completion &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rendering&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Validate the character&lt;/ins&gt;/armor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combinations and viewing distances &lt;/ins&gt;used by your resource &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on both local and observing clients&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Available identities ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Available identities ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=Player_identity_catalog&amp;diff=677&amp;oldid=prev</id>
		<title>QCherry: Clarify player identity armor compatibility</title>
		<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=Player_identity_catalog&amp;diff=677&amp;oldid=prev"/>
		<updated>2026-08-27T11:48:04Z</updated>

		<summary type="html">&lt;p&gt;Clarify player identity armor compatibility&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:48, 27 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In G1R:MP 0.1 this is the only supported setter for a complete player identity. The test command &amp;lt;code&amp;gt;/identity &amp;amp;lt;key&amp;amp;gt;&amp;lt;/code&amp;gt; uses the same API. The state is server-authoritative and replayed during relevance entry and late join. Raw Unreal paths are never accepted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In G1R:MP 0.1 this is the only supported setter for a complete player identity. The test command &amp;lt;code&amp;gt;/identity &amp;amp;lt;key&amp;amp;gt;&amp;lt;/code&amp;gt; uses the same API. The state is server-authoritative and replayed during relevance entry and late join. Raw Unreal paths are never accepted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Warning|Gothic Remake character models &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and variants &lt;/del&gt;are authored with different &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor support&lt;/del&gt;. Not every identity/armor combination exists or renders correctly. Test every combination used by your resource before deployment.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Warning|Gothic Remake character models are authored &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;together &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific armor variants; armor is not a universal layer that can be applied to every character. Each identity therefore supports a &lt;/ins&gt;different &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set of armors&lt;/ins&gt;. Not every identity/armor combination exists or renders correctly. Test every combination used by your resource before deployment.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Available identities ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Available identities ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=Player_identity_catalog&amp;diff=675&amp;oldid=prev</id>
		<title>QCherry: Document 0.1a identities and synchronized spell catalog</title>
		<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=Player_identity_catalog&amp;diff=675&amp;oldid=prev"/>
		<updated>2026-08-27T11:36:49Z</updated>

		<summary type="html">&lt;p&gt;Document 0.1a identities and synchronized spell catalog&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:36, 27 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Player identity catalog}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Player identity catalog}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;player identity catalog&#039;&#039;&#039; lists the complete &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor-free character &lt;/del&gt;identities accepted by [[setPlayerIdentity]]. Each entry atomically combines the matching GTO face profile with compatible character face materials and validated hair or beard geometry. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Body animation and equipped &lt;/del&gt;armor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remain owned by the native Mutable player mesh&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;player identity catalog&#039;&#039;&#039; lists the complete &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;identities accepted by [[setPlayerIdentity]]. Each entry atomically combines the matching GTO face profile with compatible character face materials and validated hair or beard geometry. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Selecting an identity does not equip &lt;/ins&gt;armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Usage ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Usage ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommended appearance &lt;/del&gt;API &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for ordinary resources&lt;/del&gt;. The state is server-authoritative and replayed during relevance entry and late join. Raw Unreal paths are never accepted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In G1R:MP 0.1 this &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only supported setter for a complete player identity. The test command &amp;lt;code&amp;gt;/identity &amp;amp;lt;key&amp;amp;gt;&amp;lt;/code&amp;gt; uses the same &lt;/ins&gt;API. The state is server-authoritative and replayed during relevance entry and late join. Raw Unreal paths are never accepted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Warning|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some identity profiles still have compatibility issues &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific &lt;/del&gt;armor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assets&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Test &lt;/del&gt;every identity &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;armor combination used by your resource before deployment.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Warning|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gothic Remake character models and variants are authored &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different &lt;/ins&gt;armor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not &lt;/ins&gt;every identity&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;armor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combination exists or renders correctly. Test every &lt;/ins&gt;combination used by your resource before deployment.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Available identities ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Available identities ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=Player_identity_catalog&amp;diff=656&amp;oldid=prev</id>
		<title>QCherry: Document player identity profiles and armor compatibility</title>
		<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=Player_identity_catalog&amp;diff=656&amp;oldid=prev"/>
		<updated>2026-08-24T06:16:44Z</updated>

		<summary type="html">&lt;p&gt;Document player identity profiles and armor compatibility&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Player identity catalog}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;player identity catalog&amp;#039;&amp;#039;&amp;#039; lists the complete armor-free character identities accepted by [[setPlayerIdentity]]. Each entry atomically combines the matching GTO face profile with compatible character face materials and validated hair or beard geometry. Body animation and equipped armor remain owned by the native Mutable player mesh.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
if not setPlayerIdentity(playerId, &amp;quot;milten&amp;quot;) then&lt;br /&gt;
    outputChatBox(&amp;quot;The identity could not be applied.&amp;quot;, playerId)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the recommended appearance API for ordinary resources. The state is server-authoritative and replayed during relevance entry and late join. Raw Unreal paths are never accepted.&lt;br /&gt;
&lt;br /&gt;
{{Warning|Some identity profiles still have compatibility issues with specific armor assets. Test every identity and armor combination used by your resource before deployment.}}&lt;br /&gt;
&lt;br /&gt;
== Available identities ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Key !! Composition&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; || Native Nameless Hero identity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baloro&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;FM_SLD_Baloro_753&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;homer&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_BAU_Homer_935&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;horatio&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_BAU_Horatio_901&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jan&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_BAU_Jan_942&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rice_lord&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_BAU_RiceLord_900&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cronos&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_KDW_Cronos_604&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;merdarion&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_KDW_Merdarion_602&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;myxir&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_KDW_Myxir_601&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nefarius&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_KDW_Nefarius_603&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;riordian&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_KDW_Riordian_605&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;saturas&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_KDW_Saturas_600&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baal_isidro&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_NOV_BaalIsidro_1333&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baal_kagan&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_NOV_BaalKagan_1332&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buster&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_ORG_Buster_833&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cipher&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_ORG_Cipher_873&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drax&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_ORG_Drax_819&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lares&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_ORG_Lares_801&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lefty&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_ORG_Lefty_844&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ratford&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_ORG_Ratford_818&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wolf&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_ORG_Wolf_855&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cord&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_SLD_Cord_709&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gorn&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_SLD_Gorn_699&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;haenno&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_SLD_Haenno_741&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jarvis&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_SLD_Jarvis_728&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lee&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;NC_SLD_Lee_700&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gomez&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_EBR_Gomez_100&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;raven&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_EBR_Raven_105&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fletcher&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_GRD_Fletcher_255&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kirgo&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_GRD_Kirgo_251&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orry&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_GRD_Orry_254&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;thorus&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_GRD_Thorus_200&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;flex&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_IE_Flex&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lutter&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_IE_Lutter&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;unicorn&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_IE_Unicorn&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;corristo&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_KDF_Corristo_402&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;milten&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_KDF_Milten&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baal_parvez&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_NOV_BaalParvez_1330&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mordrag&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_ORG_Mordrag_826&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dexter&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_STT_Dexter_329&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;diego&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_STT_Diego&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fingers&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_STT_Fingers_331&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fisk&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_STT_Fisk_311&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;whistler&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_STT_Whistler_309&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dusty&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_VLK_Dusty_524&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;huno&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_VLK_Huno_538&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mud&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_VLK_Mud_574&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snaf&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_VLK_Snaf_581&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;seraphia&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_WOC_Seraphia_110&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;syra&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_WOC_Syra_109&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;velaya&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OC_WOC_Velaya_108&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bloodwyn&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OCR_GRD_Bloodwyn_233&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scatty&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OCR_GRD_Scatty_210&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;skip&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OCR_GRD_Skip_211&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baal_lukor&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OG_GUR_BaalLukor_1211&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ulbert&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OM_GRD_Ulbert_271&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ian&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OM_STT_Ian_301&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;aleph&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;OM_VLK_Aleph_585&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baal_cadar&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_GUR_BaalCadar_1208&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baal_namib&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_GUR_BaalNamib_1204&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baal_orun&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_GUR_BaalOrun_1209&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baal_tondral&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_GUR_BaalTondral_1203&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baal_tyon&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_GUR_BaalTyon_1210&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cor_angar&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_GUR_CorAngar_1202&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cor_kalom&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_GUR_CorKalom_1201&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;yberion&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_GUR_YBerion_1200&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;balor&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_NOV_Balor_1304&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fortuno&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_NOV_Fortuno_1357&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lester&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_NOV_Lester&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nyras&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_NOV_Nyras_1303&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chani&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_WSC_Chani_1205&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;natalia&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;SC_WSC_Natalia_1207&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cavalorn&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;UL_STT_Cavalorn_336&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cohsel&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;UL_STT_Cohsel_337&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xardas&amp;lt;/code&amp;gt; || GTO &amp;lt;code&amp;gt;XT_DMB_Xardas_404&amp;lt;/code&amp;gt; profile plus validated character materials and hair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related functions ==&lt;br /&gt;
* [[getPlayerIdentityNames]]&lt;br /&gt;
* [[getPlayerIdentity]]&lt;br /&gt;
* [[setPlayerIdentity]]&lt;br /&gt;
* [[setPlayerArmor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua API]]&lt;br /&gt;
[[Category:Lua Catalogs]]&lt;br /&gt;
[[Category:Appearance Functions]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
</feed>