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	<title>SetMonsterNavigationCollisionMode - Revision history</title>
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	<updated>2026-09-19T06:22:09Z</updated>
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		<title>QCherry: Document G1R:MP 0.1.2 navigation collision API</title>
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		<updated>2026-09-04T13:52:33Z</updated>

		<summary type="html">&lt;p&gt;Document G1R:MP 0.1.2 navigation collision API&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= setMonsterNavigationCollisionMode =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fff5f5; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#111111; padding:0.85rem 1rem; margin:0.75rem 0 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#111111; font-weight:bold; letter-spacing:0.04em;&amp;quot;&amp;gt;AVAILABLE FROM UPDATE 0.1.2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#111111; margin-top:0.25rem;&amp;quot;&amp;gt;This function is available in G1R:MP 0.1.2 and later. The contract below includes the compatibility guarantees introduced in that update.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selects which static navigation-collision layers a resource-owned monster uses.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setMonsterNavigationCollisionMode(string monsterId, string mode)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Required !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;monsterId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || yes || The opaque decimal monster identifier returned by &amp;lt;code&amp;gt;spawnMonster&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;getMonsters&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mode&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || yes || Case-sensitive collision source: &amp;lt;code&amp;gt;&amp;quot;combined&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;builtin&amp;quot;&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;&amp;quot;custom&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the monster, ownership and mode are valid; otherwise returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Use only blockers created by this server&amp;#039;s Lua resources:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; line&amp;gt;&lt;br /&gt;
if setMonsterNavigationCollisionMode(monsterId, &amp;quot;custom&amp;quot;) then&lt;br /&gt;
    setMonsterNavigationMode(monsterId, &amp;quot;scripted&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Available only in server-side resource scripts.&lt;br /&gt;
* New monsters start in &amp;lt;code&amp;gt;&amp;quot;combined&amp;quot;&amp;lt;/code&amp;gt; mode. &amp;lt;code&amp;gt;&amp;quot;combined&amp;quot;&amp;lt;/code&amp;gt; uses the baked MainMap layer plus all enabled custom blockers, &amp;lt;code&amp;gt;&amp;quot;builtin&amp;quot;&amp;lt;/code&amp;gt; uses only the baked layer, and &amp;lt;code&amp;gt;&amp;quot;custom&amp;quot;&amp;lt;/code&amp;gt; uses only custom blockers.&lt;br /&gt;
* The setting is independent from &amp;lt;code&amp;gt;setMonsterNavigationMode&amp;lt;/code&amp;gt;: collision mode selects static blocker sources, while navigation mode selects built-in AI decisions or direct scripted goals.&lt;br /&gt;
* Authoritative player, NPC and monster capsule separation always remains active. No collision mode grants client authority or permits characters to overlap.&lt;br /&gt;
* Changing the mode clears cached paths and forces the server to validate movement against the new collision view. &amp;lt;code&amp;gt;getMonsterData&amp;lt;/code&amp;gt; returns the current value as &amp;lt;code&amp;gt;navigationCollisionMode&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Only the resource that created the monster may change this setting.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua Functions]]&lt;br /&gt;
[[Category:Server Functions]]&lt;br /&gt;
[[Category:World Functions]]&lt;br /&gt;
[[Category:Monster Functions]]&lt;br /&gt;
[[Category:Navigation Functions]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
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