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	<id>https://g1r-mp.com/wiki/index.php?action=history&amp;feed=atom&amp;title=SetNpcNavigationMode</id>
	<title>SetNpcNavigationMode - Revision history</title>
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	<updated>2026-09-19T06:22:11Z</updated>
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	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=SetNpcNavigationMode&amp;diff=711&amp;oldid=prev</id>
		<title>QCherry: Document Lua APIs available or improved from G1R:MP 0.1.2</title>
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		<updated>2026-09-03T18:40:16Z</updated>

		<summary type="html">&lt;p&gt;Document Lua APIs available or improved from G1R:MP 0.1.2&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= setNpcNavigationMode =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fff5f5; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#111111; padding:0.85rem 1rem; margin:0.75rem 0 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#111111; font-weight:bold; letter-spacing:0.04em;&amp;quot;&amp;gt;AVAILABLE FROM UPDATE 0.1.2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#111111; margin-top:0.25rem;&amp;quot;&amp;gt;This function is available in G1R:MP 0.1.2 and later. The contract below includes the compatibility guarantees introduced in that update.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selects built-in route movement or direct resource-scripted movement for a resource-owned NPC.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setNpcNavigationMode(int npcId, string mode)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Required !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;npcId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; || yes || The server-assigned NPC identifier returned by &amp;lt;code&amp;gt;spawnNpc&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;getNpcs&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mode&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || yes || Case-sensitive movement mode: &amp;lt;code&amp;gt;&amp;quot;builtin&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;scripted&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the requested mode is valid and accepted; otherwise returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Take direct control of an NPC&amp;#039;s movement:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; line&amp;gt;&lt;br /&gt;
if setNpcNavigationMode(npcId, &amp;quot;scripted&amp;quot;) then&lt;br /&gt;
    setNpcMoveGoal(npcId, 20.0, -7.5, 2.0)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Available only in server-side resource scripts.&lt;br /&gt;
* Only the resource that created the NPC may change its navigation mode.&lt;br /&gt;
* New NPCs start in &amp;lt;code&amp;gt;&amp;quot;builtin&amp;quot;&amp;lt;/code&amp;gt; mode, where &amp;lt;code&amp;gt;setNpcRoute&amp;lt;/code&amp;gt;, server path planning and the selected &amp;lt;code&amp;gt;wait&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;avoid&amp;lt;/code&amp;gt; behavior remain available.&lt;br /&gt;
* In &amp;lt;code&amp;gt;&amp;quot;scripted&amp;quot;&amp;lt;/code&amp;gt; mode, direct resource goals bypass built-in route following, path planning and avoidance. Static world blockers and authoritative character-capsule collision remain mandatory.&lt;br /&gt;
* Changing between modes stops the NPC and clears both its current route and direct move goal. Repeating the current mode is a successful no-op.&lt;br /&gt;
* The mode changes movement only. It does not grant client authority or bypass server-owned combat, health or other gameplay rules.&lt;br /&gt;
* Scripted NPC movement is ground-only and does not provide arbitrary vertical control or moving-platform attachment.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua Functions]]&lt;br /&gt;
[[Category:Server Functions]]&lt;br /&gt;
[[Category:World Functions]]&lt;br /&gt;
[[Category:NPC Functions]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
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