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	<id>https://g1r-mp.com/wiki/index.php?action=history&amp;feed=atom&amp;title=StopMonsterMovement</id>
	<title>StopMonsterMovement - Revision history</title>
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	<updated>2026-09-19T06:31:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=StopMonsterMovement&amp;diff=708&amp;oldid=prev</id>
		<title>QCherry: Document Lua APIs available or improved from G1R:MP 0.1.2</title>
		<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=StopMonsterMovement&amp;diff=708&amp;oldid=prev"/>
		<updated>2026-09-03T18:40:11Z</updated>

		<summary type="html">&lt;p&gt;Document Lua APIs available or improved from G1R:MP 0.1.2&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= stopMonsterMovement =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fff5f5; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#111111; padding:0.85rem 1rem; margin:0.75rem 0 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#111111; font-weight:bold; letter-spacing:0.04em;&amp;quot;&amp;gt;AVAILABLE FROM UPDATE 0.1.2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#111111; margin-top:0.25rem;&amp;quot;&amp;gt;This function is available in G1R:MP 0.1.2 and later. The contract below includes the compatibility guarantees introduced in that update.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stops a resource-owned monster and clears its active movement goal without changing its navigation mode.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool stopMonsterMovement(string monsterId)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Required !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;monsterId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || yes || The opaque decimal monster identifier returned by &amp;lt;code&amp;gt;spawnMonster&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;getMonsters&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the stop is accepted; otherwise returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Cancel a direct monster goal:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; line&amp;gt;&lt;br /&gt;
stopMonsterMovement(monsterId)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Available only in server-side resource scripts.&lt;br /&gt;
* Only the resource that created the monster may stop it.&lt;br /&gt;
* The call clears a scripted goal, a legacy &amp;lt;code&amp;gt;walkMonsterTo&amp;lt;/code&amp;gt; command and pending return-home movement, then publishes a reliable stationary state.&lt;br /&gt;
* An explicit stop does not emit &amp;lt;code&amp;gt;onMonsterMoveComplete&amp;lt;/code&amp;gt; and does not change the selected navigation mode, target, aggression or authoritative combat state.&lt;br /&gt;
* In &amp;lt;code&amp;gt;&amp;quot;builtin&amp;quot;&amp;lt;/code&amp;gt; mode the server AI may choose a later movement goal. Switch to &amp;lt;code&amp;gt;&amp;quot;scripted&amp;quot;&amp;lt;/code&amp;gt; first when a resource must retain movement control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua Functions]]&lt;br /&gt;
[[Category:Server Functions]]&lt;br /&gt;
[[Category:World Functions]]&lt;br /&gt;
[[Category:Monster Functions]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
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