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	<title>Update 0.1.6 - Revision history</title>
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	<updated>2026-09-30T00:17:39Z</updated>
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	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=Update_0.1.6&amp;diff=1122&amp;oldid=prev</id>
		<title>QCherry: Document upcoming 0.1.6: area notification Lua API, door and pickup improvements; not a release</title>
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		<updated>2026-09-26T22:22:30Z</updated>

		<summary type="html">&lt;p&gt;Document upcoming 0.1.6: area notification Lua API, door and pickup improvements; not a release&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Upcoming release — not yet publicly released.&amp;#039;&amp;#039;&amp;#039; This page documents implemented changes planned for G1R:MP 0.1.6. The current public release remains [[Update 0.1.5|0.1.5]]. Documentation publication does not update the launcher, updater or server downloads.&lt;br /&gt;
&lt;br /&gt;
== New server-side Lua functions ==&lt;br /&gt;
* [[ShowAreaNotification]] / &amp;lt;code&amp;gt;showAreaNotification&amp;lt;/code&amp;gt; — display a native-style area banner for one player, with independent heading, title and duration.&lt;br /&gt;
* [[HideAreaNotification]] / &amp;lt;code&amp;gt;hideAreaNotification&amp;lt;/code&amp;gt; — request early removal from the owning resource.&lt;br /&gt;
&lt;br /&gt;
See [[Area notifications]] for examples, Unicode support, resource ownership, validation and lifecycle. Two functions are added; their aliases are not separate APIs.&lt;br /&gt;
&lt;br /&gt;
== Area notifications ==&lt;br /&gt;
* Automatic native “New area discovered” banners are visually suppressed in multiplayer without disabling world regions, discovery records, quests or streaming.&lt;br /&gt;
* Gamemodes can show their own two-line notifications. The display remains passive and does not capture gameplay input.&lt;br /&gt;
* Custom text rendering, including Polish characters and Cyrillic, has been confirmed in the development in-game test. The custom banner is independent of native suppression.&lt;br /&gt;
&lt;br /&gt;
== Door synchronization and presentation improvements ==&lt;br /&gt;
* Ordinary doors now use smooth opening/closing presentation locally and on remote clients rather than only switching between final poses.&lt;br /&gt;
* Reduced avoidable delay before remote door movement. The native door mesh&amp;#039;s dormant update interval/cooldown is handled during movement, then its previous settings are restored.&lt;br /&gt;
* Improved readiness for the next door interaction after a local opening/closing animation completes, including the affected cell-door case.&lt;br /&gt;
* Server authority, exact door identity, key restrictions, final collision and late-join/streaming state restoration remain in place. Late join restores current state rather than replaying an old interaction.&lt;br /&gt;
* These are ordinary-door presentation improvements; the existing gate/winch synchronization is not a newly introduced 0.1.6 API. Network delay still exists; identical frame timing is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
== Item pickup performance and animation improvements ==&lt;br /&gt;
* Known native remote pickup animations use a validated, bounded cache instead of repeated global animation-object scans during pickup. This addresses the observer-side pickup hitch reported in testing.&lt;br /&gt;
* Smoother transition back to locomotion for supported ground pickups, retaining the resident animation graph and reducing the brief arms-only A-pose during recovery.&lt;br /&gt;
* Improved handling of interaction-end timing so a pickup&amp;#039;s normal recovery tail is not prematurely discarded. Expired actions are not replayed from the beginning.&lt;br /&gt;
* Inventory grants, ownership/range validation and authoritative item removal are unchanged. Missing visual assets do not block an inventory operation. Scripted animation APIs keep their existing behavior.&lt;br /&gt;
&lt;br /&gt;
== Availability and compatibility ==&lt;br /&gt;
These changes are documented ahead of release. The new Lua API requires updated &amp;#039;&amp;#039;&amp;#039;client and server&amp;#039;&amp;#039;&amp;#039;; the presentation fixes require updated clients. Use matching release packages when 0.1.6 is published. Private development build numbers are not public download instructions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua API]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
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