Destroy3DText: Difference between revisions
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Synchronize Lua API documentation |
Complete Lua function catalog |
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* Destruction is replicated reliably to connected players. | * Destruction is replicated reliably to connected players. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:World Functions]] | [[Category:World Functions]] | ||
Latest revision as of 09:52, 15 August 2026
destroy3DText
Destroys a replicated world-space text label owned by the current resource.
Syntax
bool destroy3DText(string textId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
textId |
string |
yes | The opaque identifier returned by create3DText. |
Returns
Returns true when the label existed, belonged to the current resource, and was destroyed; otherwise returns false.
Examples
Remove a temporary label when an event ends:
if eventLabel then
destroy3DText(eventLabel)
eventLabel = nil
end
Notes
- Available only in server-side resource scripts.
- Destruction is replicated reliably to connected players.