GetPlayerAmmunitionNames: Difference between revisions
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* Use returned keys with authoritative inventory functions such as <code>givePlayerItem</code>. | * Use returned keys with authoritative inventory functions such as <code>givePlayerItem</code>. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Inventory Functions]] | [[Category:Inventory Functions]] | ||
[[Category:Equipment Functions]] | [[Category:Equipment Functions]] | ||
Latest revision as of 09:52, 15 August 2026
getPlayerAmmunitionNames
Returns every stable ammunition key exposed by the authoritative item catalog.
Syntax
table getPlayerAmmunitionNames()
Parameters
This function does not accept parameters.
Returns
Returns a one-based array of ammunition key strings.
Examples
List available ammunition keys:
for _, ammunitionKey in ipairs(getPlayerAmmunitionNames()) do
outputDebugString(ammunitionKey)
end
Notes
- Available only in server-side resource scripts.
- Use returned keys with authoritative inventory functions such as
givePlayerItem.