GetPlayerLifeState: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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| Line 32: | Line 32: | ||
* A <code>reviveAt</code> value of 0 means there is no automatic revive deadline. | * A <code>reviveAt</code> value of 0 means there is no automatic revive deadline. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
[[Category:Life State Functions]] | [[Category:Life State Functions]] | ||
Latest revision as of 09:53, 15 August 2026
getPlayerLifeState
Returns the authoritative alive, downed, or dead state of a player.
Syntax
table|false getPlayerLifeState(int playerId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
Returns
Returns a table containing state, revision, serverTime, reviveAt, health, reviveHealth, sourcePlayer, movementLocked and autoRevive; returns false for an invalid player.
Examples
Inspect a player's life state:
local life = getPlayerLifeState(playerId)
if life and life.state == "downed" then
outputChatBox("This player needs help.", playerId)
end
Notes
- Available only in server-side resource scripts.
- Possible state strings are
alive,downed, anddead. - A
reviveAtvalue of 0 means there is no automatic revive deadline.