GetPlayerStrength: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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| Line 31: | Line 31: | ||
* This is a convenience wrapper around <code>getPlayerStat(playerId, "strength")</code>. | * This is a convenience wrapper around <code>getPlayerStat(playerId, "strength")</code>. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Progression Functions]] | [[Category:Progression Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
Latest revision as of 09:53, 15 August 2026
getPlayerStrength
Returns a player's authoritative strength value.
Syntax
number|false getPlayerStrength(int playerId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
Returns
Returns the current numeric value, or false if the player is invalid or the value has not been initialized.
Examples
Read a player's strength:
local value = getPlayerStrength(playerId)
if value ~= false then
outputDebugString("strength: " .. tostring(value))
end
Notes
- Available only in server-side resource scripts.
- This is a convenience wrapper around
getPlayerStat(playerId, "strength").