IsMonsterAggressive: Difference between revisions

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Document server-owned monsters and interactions
 
Complete Lua function catalog
 
Line 29: Line 29:
* Available only in server-side resource scripts.
* Available only in server-side resource scripts.


[[Category:Lua Functions]]
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:World Functions]]
[[Category:World Functions]]
[[Category:Monster Functions]]
[[Category:Monster Functions]]

Latest revision as of 09:54, 15 August 2026

isMonsterAggressive

Checks whether a server-owned monster may autonomously acquire and attack players.

Syntax

bool isMonsterAggressive(string monsterId)

Parameters

Name Type Required Description
monsterId string yes The opaque decimal monster identifier returned by spawnMonster or getMonsters.

Returns

Returns true when the monster exists and aggression is enabled; otherwise returns false.

Examples

Inspect aggression:

if isMonsterAggressive(monsterId) then
    outputDebugString("Monster is hostile")
end

Notes

  • Available only in server-side resource scripts.