IsPlayerSitting: Difference between revisions
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Document server-owned monsters and interactions |
Complete Lua function catalog |
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| Line 31: | Line 31: | ||
* The visual sitting animation is replicated by the client presentation layer. | * The visual sitting animation is replicated by the client presentation layer. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
[[Category:Interaction Functions]] | [[Category:Interaction Functions]] | ||
Latest revision as of 09:54, 15 August 2026
isPlayerSitting
Checks whether a player is currently performing the replicated sitting interaction.
Syntax
bool isPlayerSitting(int playerId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
Returns
Returns true only while the player's active interaction kind is sitting; otherwise returns false.
Examples
Start passive recovery while a player sits:
if isPlayerSitting(playerId) then
local health = getPlayerHealth(playerId)
setPlayerHealth(playerId, health + 1)
end
Notes
- Available only in server-side resource scripts.
- The visual sitting animation is replicated by the client presentation layer.