SetMonsterPosition: Difference between revisions

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Document server-owned monsters and interactions
 
Complete Lua function catalog
 
Line 36: Line 36:
* Interested clients receive the updated state through monster relevance replication.
* Interested clients receive the updated state through monster relevance replication.


[[Category:Lua Functions]]
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:World Functions]]
[[Category:World Functions]]
[[Category:Monster Functions]]
[[Category:Monster Functions]]

Latest revision as of 09:55, 15 August 2026

setMonsterPosition

Moves a server-owned monster to an authoritative world position.

Syntax

bool setMonsterPosition(string monsterId, number x, number y, number z [, number yaw = 0])

Parameters

Name Type Required Description
monsterId string yes The opaque decimal monster identifier returned by spawnMonster or getMonsters.
x number yes World X coordinate in metres.
y number yes World Y coordinate in metres.
z number yes World Z coordinate in metres.
yaw number no Yaw in degrees.

Returns

Returns true when the authoritative move is accepted; otherwise returns false.

Examples

Move a monster to a guard point:

setMonsterPosition(monsterId, 25.0, 12.0, 3.0, 180)

Notes

  • Available only in server-side resource scripts.
  • Interested clients receive the updated state through monster relevance replication.