SetPlayerGuild: Difference between revisions

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Automatyczna aktualizacja dokumentacji funkcji
 
Complete Lua function catalog
 
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* Available only in server-side resource scripts.
* Available only in server-side resource scripts.


[[Category:Lua Functions]]
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:Progression Functions]]
[[Category:Progression Functions]]
[[Category:Player Functions]]
[[Category:Player Functions]]

Latest revision as of 09:55, 15 August 2026

setPlayerGuild

Sets a player's authoritative guild membership.

Syntax

bool setPlayerGuild(int playerId, string guildName)

Parameters

Name Type Required Description
playerId int yes The connected player to update.
guildName string yes A key returned by getPlayerGuildNames.

Returns

Returns true when the guild is accepted; otherwise returns false.

Examples

Assign a player to a guild:

setPlayerGuild(playerId, "old_camp")

Notes

  • Available only in server-side resource scripts.