KickPlayer: Difference between revisions
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Complete Lua function catalog |
Document 0.1a Lua API, identities, moderation and synchronized spells |
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= kickPlayer = | = kickPlayer = | ||
Disconnects a player from the server with an optional reason. | Disconnects a player from the server with an optional reason. | ||
| Line 29: | Line 28: | ||
* Available only in server-side resource scripts. | * Available only in server-side resource scripts. | ||
* Use resource permissions to restrict administrative commands that call this function. | * Use resource permissions to restrict administrative commands that call this function. | ||
* An accepted kick immediately revokes the player's voice session, ends the gameplay connection and closes the game client. The launcher then displays the kick reason. | |||
* A kick is not persistent. The player may start the game and join again unless a resource or administrator uses <code>banPlayer</code> instead. | |||
[[Category:Lua Functions]] | [[Category:Lua Functions]] | ||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
Latest revision as of 11:36, 27 August 2026
kickPlayer
Disconnects a player from the server with an optional reason.
Syntax
bool kickPlayer(int playerId [, string reason = "Kicked by the server"])
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
reason |
string |
no | Optional user-facing disconnect reason. |
Returns
Returns true when the kick request is accepted; otherwise returns false.
Examples
Kick a player after a server-side validation failure:
kickPlayer(playerId, "Invalid character state")
Notes
- Available only in server-side resource scripts.
- Use resource permissions to restrict administrative commands that call this function.
- An accepted kick immediately revokes the player's voice session, ends the gameplay connection and closes the game client. The launcher then displays the kick reason.
- A kick is not persistent. The player may start the game and join again unless a resource or administrator uses
banPlayerinstead.