SetPlayerMagicCircle: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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| Line 30: | Line 30: | ||
* The function updates <code>magician_level</code> and the corresponding circle skill flags as one authoritative operation. | * The function updates <code>magician_level</code> and the corresponding circle skill flags as one authoritative operation. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Progression Functions]] | [[Category:Progression Functions]] | ||
Latest revision as of 09:55, 15 August 2026
setPlayerMagicCircle
Sets the authoritative magic circle and updates the related circle skills coherently.
Syntax
bool setPlayerMagicCircle(int playerId, int circle)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player to update. |
circle |
int |
yes | Magic circle from 0 through 6. |
Returns
Returns true when the circle is accepted; otherwise returns false.
Examples
Grant the sixth circle of magic:
setPlayerMagicCircle(playerId, 6)
Notes
- Available only in server-side resource scripts.
- The function updates
magician_leveland the corresponding circle skill flags as one authoritative operation.