SetPlayerStrength: Difference between revisions

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Automatyczna aktualizacja dokumentacji funkcji
 
Complete Lua function catalog
 
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* This is a convenience wrapper around <code>setPlayerStat(playerId, "strength", value)</code>.
* This is a convenience wrapper around <code>setPlayerStat(playerId, "strength", value)</code>.


[[Category:Lua Functions]]
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:Progression Functions]]
[[Category:Progression Functions]]
[[Category:Player Functions]]
[[Category:Player Functions]]

Latest revision as of 09:55, 15 August 2026

setPlayerStrength

Sets a player's authoritative strength value.

Syntax

bool setPlayerStrength(int playerId, number value)

Parameters

Name Type Required Description
playerId int yes The connected player to update.
value number yes The new strength value.

Returns

Returns true when the value is accepted; otherwise returns false.

Examples

Set a player's strength:

setPlayerStrength(playerId, 50)

Notes

  • Available only in server-side resource scripts.
  • This is a convenience wrapper around setPlayerStat(playerId, "strength", value).