SetGameSoundPaused: Difference between revisions
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Document upcoming 0.1.7 game audio: 11 client APIs, result event, limits and complete dialogue catalog; not a release |
Release 0.1.7 / BUILD199 / Protocol 39: current API availability, setup and improvements |
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= setGameSoundPaused = | = setGameSoundPaused = | ||
<div style="background:#fff5f5; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#111111; padding:0.85rem 1rem; margin:0.75rem 0 1rem;"> | <div style="background:#fff5f5; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#111111; padding:0.85rem 1rem; margin:0.75rem 0 1rem;"> | ||
<div style="color:#111111; font-weight:bold; letter-spacing:0.04em;"> | <div style="color:#111111; font-weight:bold; letter-spacing:0.04em;">AVAILABLE SINCE UPDATE 0.1.7</div> | ||
<div style="color:#111111; margin-top:0.25rem;">This function is | <div style="color:#111111; margin-top:0.25rem;">This function is available since G1R:MP 0.1.7.</div> | ||
</div> | </div> | ||
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== Notes == | == Notes == | ||
* | * Available since update 0.1.7. | ||
* Available only in client-side resource scripts. See [[Game audio]] for ownership, lifecycle, limits and server-triggered playback. | * Available only in client-side resource scripts. See [[Game audio]] for ownership, lifecycle, limits and server-triggered playback. | ||
* Controls require a nonterminal handle owned by the current resource. Unknown, expired, foreign-resource or terminal handles are rejected. | * Controls require a nonterminal handle owned by the current resource. Unknown, expired, foreign-resource or terminal handles are rejected. | ||
Latest revision as of 23:50, 10 October 2026
setGameSoundPaused
AVAILABLE SINCE UPDATE 0.1.7
This function is available since G1R:MP 0.1.7.
Requests that a game sound owned by the current client resource pause or resume.
Syntax
number|false setGameSoundPaused(number handle, bool paused)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
handle |
number |
yes | Positive integer handle returned by playSoundFromGame or playSound3DFromGame, owned by the current resource. Valid IDs do not exceed 9007199254740991. |
paused |
bool |
yes | true pauses playback; false resumes it. |
Returns
Returns a positive integer request ID when the command is accepted for asynchronous processing, or false when rejected locally. The request ID identifies this command; it is not a new sound handle. Observe onClientGameSoundResult for the result.
Examples
Pause a campfire sound after one second, resume after two seconds, and stop after four seconds:
local sound = playSoundFromGame("event:/SFX/Objects/Fire/SFX_OBJ_Fire_Campfire_BurnLoop", {volume = 0.3})
if sound then
setTimer(function() setGameSoundPaused(sound, true) end, 1000, 1)
setTimer(function() setGameSoundPaused(sound, false) end, 2000, 1)
setTimer(function() stopGameSound(sound) end, 4000, 1)
end
Notes
- Available since update 0.1.7.
- Available only in client-side resource scripts. See Game audio for ownership, lifecycle, limits and server-triggered playback.
- Controls require a nonterminal handle owned by the current resource. Unknown, expired, foreign-resource or terminal handles are rejected.
- A return value of
falsehas no result event for that attempted command. Rejection can also mean the game is not ready or a request limit has been reached. - Control acceptance does not change the cached playback state immediately. Native acknowledgements and observed state changes arrive asynchronously.
- A successful command acknowledgement is followed by state observation. Use getGameSoundState or onClientGameSoundResult to observe
pausedorplaying. - Pausing preserves the handle and still counts toward the active sound limit. Resuming cannot restart a terminal sound.