GetPlayerArmor: Difference between revisions

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Automatyczna aktualizacja dokumentacji funkcji
 
Complete Lua function catalog
 
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* Equipment state is server-authoritative and included in player synchronization.
* Equipment state is server-authoritative and included in player synchronization.


[[Category:Lua Functions]]
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:Player Functions]]
[[Category:Player Functions]]
[[Category:Equipment Functions]]
[[Category:Equipment Functions]]

Latest revision as of 09:52, 15 August 2026

getPlayerArmor

Returns the stable key of the armor equipped by a player.

Syntax

string|false getPlayerArmor(int playerId)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.

Returns

Returns the equipped armor key, an empty string when the slot is clear, or false for an invalid player.

Examples

Read a player's equipped armor:

local itemKey = getPlayerArmor(playerId)
if itemKey and itemKey ~= "" then
    outputDebugString("Equipped armor: " .. itemKey)
end

Notes

  • Available only in server-side resource scripts.
  • Equipment state is server-authoritative and included in player synchronization.