GetPlayerItemCount: Difference between revisions

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Automatyczna aktualizacja dokumentacji funkcji
 
Document Lua APIs available or improved from G1R:MP 0.1.2
 
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<!-- This page is generated automatically from the function definition: getPlayerItemCount. -->
= getPlayerItemCount =
= getPlayerItemCount =
Returns the authoritative quantity of a known inventory item owned by a player.
<div style="background:#fff5f5; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#111111; padding:0.85rem 1rem; margin:0.75rem 0 1rem;">
<div style="color:#111111; font-weight:bold; letter-spacing:0.04em;">IMPROVED FROM UPDATE 0.1.2</div>
<div style="color:#111111; margin-top:0.25rem;">This function is available in earlier releases and has corrected or expanded behavior in G1R:MP 0.1.2 and later. The contract below describes the updated behavior.</div>
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Returns the quantity of a known inventory item in the player's authoritative server runtime cache.


== Syntax ==
== Syntax ==
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== Notes ==
== Notes ==
* Available only in server-side resource scripts.
* Available only in server-side resource scripts.
* Inventory is server-authoritative.
* Inventory is server-authoritative. The runtime cache is updated by accepted native world-item pickups and drops, completed native consumable uses, and successful Lua inventory mutations.


[[Category:Lua Functions]]
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:Player Functions]]
[[Category:Player Functions]]
[[Category:Inventory Functions]]
[[Category:Inventory Functions]]

Latest revision as of 18:40, 3 September 2026

getPlayerItemCount

IMPROVED FROM UPDATE 0.1.2
This function is available in earlier releases and has corrected or expanded behavior in G1R:MP 0.1.2 and later. The contract below describes the updated behavior.

Returns the quantity of a known inventory item in the player's authoritative server runtime cache.

Syntax

int|false getPlayerItemCount(int playerId, string itemKey)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
itemKey string yes A rune, armor, or melee weapon key from the server catalog.

Returns

Returns the item quantity, including 0 when the player owns none, or false for an invalid player or item key.

Examples

Check how many copies of a sword a player owns:

local count = getPlayerItemCount(playerId, "1h_sword_01")
if count and count > 0 then
    outputChatBox("Sword available", playerId)
end

Notes

  • Available only in server-side resource scripts.
  • Inventory is server-authoritative. The runtime cache is updated by accepted native world-item pickups and drops, completed native consumable uses, and successful Lua inventory mutations.