ShowNativeHud: Difference between revisions

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Document native HUD/menu Lua APIs available since 0.1.7; client BUILD202 and save/load protection
 
Release 0.1.9 / BUILD264 / Protocol42: availability and download setup; preserve experimental limits
 
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Set this client resource's visibility policy for all six passive native HUD groups. It does not disable native menus.
Set this client resource's visibility policy for the six original native HUD groups; from 0.1.9 also crafting presentation. It does not disable the four native management menus.


== Syntax ==
== Syntax ==
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== Notes ==
== Notes ==
* Client-side only; available since 0.1.7. Use client BUILD202 or newer with a compatible Protocol 39 server.
* Client-side only; the original API exists since 0.1.7. Crafting extensions require 0.1.9; use matching updated client/server versions.
* See [[Native HUD and menus]] for asynchronous acknowledgements, resource ownership, input and restoration.
* See [[Native HUD and menus]] for asynchronous acknowledgements, resource ownership, input and restoration.
* A positive request ID means queued, not applied. Listen for [[onClientNativeUiResult]] and inspect [[getNativeUiState]].
* A positive request ID means queued, not applied. Listen for [[onClientNativeUiResult]] and inspect [[getNativeUiState]].
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[[Category:Client Functions]]
[[Category:Client Functions]]
[[Category:GUI Functions]]
[[Category:GUI Functions]]
<!-- crafting019:start -->
== Crafting presentation from 0.1.9 ==
'''Available from 0.1.9. Use matching updated clients and server.'''
[[Native crafting UI]] documents the new crafting component, recipe/progress windows, preserved station entry/exit and prevention of invisible recipe starts. It is not a setNativeMenuEnabled key or a custom recipe API. getNativeUiState gains components.crafting, craftingReady, craftingGuardReady, craftingWidgets and craftingObserved; HUD bit 64 is appended, older bits unchanged. Existing resource ownership, asynchronous result handling and restoration still apply. Full station-by-station in-game qualification remains pending.
<!-- crafting019:end -->

Latest revision as of 13:29, 20 October 2026

showNativeHud

AVAILABLE FROM UPDATE 0.1.7
This function is available in G1R:MP 0.1.7 and later. The contract below includes the compatibility guarantees introduced in that update.

Set this client resource's visibility policy for the six original native HUD groups; from 0.1.9 also crafting presentation. It does not disable the four native management menus.

Syntax

requestId = showNativeHud(visible)

Parameters

Name Type Required Description
visible boolean yes false hides all HUD groups; true releases this resource's HUD restrictions.

Returns

Positive numeric request ID if queued, or false if rejected. This is not an application acknowledgement.

Examples

local requestId = showNativeHud(false)
-- Later, restore only this resource's HUD policy:
showNativeHud(true)

Notes

  • Client-side only; the original API exists since 0.1.7. Crafting extensions require 0.1.9; use matching updated client/server versions.
  • See Native HUD and menus for asynchronous acknowledgements, resource ownership, input and restoration.
  • A positive request ID means queued, not applied. Listen for onClientNativeUiResult and inspect getNativeUiState.
  • Register the handler before submitting. Rapid changes coalesce: track the latest request ID, not every intermediate ID.
  • false restricts; true releases only the calling resource's restriction. Other resources remain respected.
  • This does not change inventory data, player attributes or custom RmlUi documents. Native save/load cannot be re-enabled.

Crafting presentation from 0.1.9

Available from 0.1.9. Use matching updated clients and server.

Native crafting UI documents the new crafting component, recipe/progress windows, preserved station entry/exit and prevention of invisible recipe starts. It is not a setNativeMenuEnabled key or a custom recipe API. getNativeUiState gains components.crafting, craftingReady, craftingGuardReady, craftingWidgets and craftingObserved; HUD bit 64 is appended, older bits unchanged. Existing resource ownership, asynchronous result handling and restoration still apply. Full station-by-station in-game qualification remains pending.