GetPlayerSkillPoints: Difference between revisions
Jump to navigation
Jump to search
Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
||
| Line 31: | Line 31: | ||
* This is a convenience wrapper around <code>getPlayerStat(playerId, "skill_points")</code>. | * This is a convenience wrapper around <code>getPlayerStat(playerId, "skill_points")</code>. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Progression Functions]] | [[Category:Progression Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
Latest revision as of 09:53, 15 August 2026
getPlayerSkillPoints
Returns a player's authoritative learning point count value.
Syntax
number|false getPlayerSkillPoints(int playerId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
Returns
Returns the current numeric value, or false if the player is invalid or the value has not been initialized.
Examples
Read a player's learning point count:
local value = getPlayerSkillPoints(playerId)
if value ~= false then
outputDebugString("skill_points: " .. tostring(value))
end
Notes
- Available only in server-side resource scripts.
- This is a convenience wrapper around
getPlayerStat(playerId, "skill_points").