Interactive prefab catalog: Difference between revisions

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Document planned 0.1.9 item stats, armor, runes and experimental map-editor seats/lights; not a release
 
Release 0.1.9 / BUILD264 / Protocol42: availability and download setup; preserve experimental limits
 
(One intermediate revision by the same user not shown)
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= Interactive prefab catalog =
= Interactive prefab catalog =
'''Planned for 0.1.9 — experimental; not yet publicly released.'''
'''Available from 0.1.9. Use matching updated clients and server.'''
Complete catalogue of the 18 seat and 48 light/flame presets in [[Interactive map objects]]. These are editor IDs for placement and local native testing, not a list of production-ready synchronized multiplayer spawns. No arbitrary game-class path is accepted.
 
Only <code>chair_01</code>, <code>chair_stool</code> and <code>chair_woodbench</code> have confirmed single-instance sit/stand/cleanup tests. Every other variant requires its own native check. A light entry does not certify remote/late-join state synchronization.
All '''94 entries''': 18 seats, 48 lights/flames, 7 doors and 21 ladder sizes. Use the exact ID with [[MapEditor.CreateInteractiveObject]]. These are curated aliases, not arbitrary game-class paths.
 
See [[Interactive map objects]] for placement and local native tests. '''Only approved doors have the shared server deployment path''' via [[setWorldDoors]], editor Apply LIVE or the updated map_scene loader. Seats, lights and placed ladders remain local tests. Presence in this list is not per-prefab visual certification.


== Seats (18) ==
== Seats (18) ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Prefab ID !! Display name !! Qualification
! Prefab ID !! Display name !! Deployment / qualification
|-
|-
| <code>chair_01</code> || Chair 01 || Single-instance local sit/stand/cleanup confirmed
| <code>chair_01</code> || Chair 01 || Local single-instance sit/stand/cleanup confirmed; not shared seat authority
|-
|-
| <code>chair_02</code> || Chair 02 || Individual native test required
| <code>chair_02</code> || Chair 02 || Local native test; individual visual qualification required
|-
|-
| <code>chair_artisanwoodbench</code> || Chair ArtisanWoodBench || Individual native test required
| <code>chair_artisanwoodbench</code> || Chair ArtisanWoodBench || Local native test; individual visual qualification required
|-
|-
| <code>chair_bench_02</code> || Chair Bench 02 || Individual native test required
| <code>chair_bench_02</code> || Chair Bench 02 || Local native test; individual visual qualification required
|-
|-
| <code>chair_bench_3</code> || Chair Bench 3 || Individual native test required
| <code>chair_bench_3</code> || Chair Bench 3 || Local native test; individual visual qualification required
|-
|-
| <code>chair_box</code> || Chair Box || Individual native test required
| <code>chair_box</code> || Chair Box || Local native test; individual visual qualification required
|-
|-
| <code>chair_hay</code> || Chair Hay || Individual native test required
| <code>chair_hay</code> || Chair Hay || Local native test; individual visual qualification required
|-
|-
| <code>chair_roundstool</code> || Chair RoundStool || Individual native test required
| <code>chair_roundstool</code> || Chair RoundStool || Local native test; individual visual qualification required
|-
|-
| <code>chair_roundstool4</code> || Chair RoundStool4 || Individual native test required
| <code>chair_roundstool4</code> || Chair RoundStool4 || Local native test; individual visual qualification required
|-
|-
| <code>chair_stool_nobackentry</code> || Chair Stool NoBackEntry || Individual native test required
| <code>chair_stool_nobackentry</code> || Chair Stool NoBackEntry || Local native test; individual visual qualification required
|-
|-
| <code>chair_stool</code> || Chair Stool || Single-instance local sit/stand/cleanup confirmed
| <code>chair_stool</code> || Chair Stool || Local single-instance sit/stand/cleanup confirmed; not shared seat authority
|-
|-
| <code>chair_stool2</code> || Chair Stool2 || Individual native test required
| <code>chair_stool2</code> || Chair Stool2 || Local native test; individual visual qualification required
|-
|-
| <code>chair_stool3</code> || Chair Stool3 || Individual native test required
| <code>chair_stool3</code> || Chair Stool3 || Local native test; individual visual qualification required
|-
|-
| <code>chair_woodbench</code> || Chair WoodBench || Single-instance local sit/stand/cleanup confirmed
| <code>chair_woodbench</code> || Chair WoodBench || Local single-instance sit/stand/cleanup confirmed; not shared seat authority
|-
|-
| <code>chair_woodbench1</code> || Chair WoodBench1 || Individual native test required
| <code>chair_woodbench1</code> || Chair WoodBench1 || Local native test; individual visual qualification required
|-
|-
| <code>chair_woodenbox</code> || Chair WoodenBox || Individual native test required
| <code>chair_woodenbox</code> || Chair WoodenBox || Local native test; individual visual qualification required
|-
|-
| <code>stonewall_bench</code> || StoneWall Bench || Individual native test required
| <code>stonewall_bench</code> || StoneWall Bench || Local native test; individual visual qualification required
|-
|-
| <code>throne</code> || Throne || Individual native test required
| <code>throne</code> || Throne || Local native test; individual visual qualification required
|}
|}


== Lights and flames (48) ==
== Lights and flames (48) ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Prefab ID !! Display name !! Qualification
! Prefab ID !! Display name !! Deployment / qualification
|-
| <code>arm_walltorch</code> || ARM WallTorch || Local native test; individual visual qualification required
|-
| <code>brazier_01</code> || Brazier 01 || Local native test; individual visual qualification required
|-
| <code>brazier_02</code> || Brazier 02 || Local native test; individual visual qualification required
|-
| <code>brazier_03</code> || Brazier 03 || Local native test; individual visual qualification required
|-
| <code>brazier_04</code> || Brazier 04 || Local native test; individual visual qualification required
|-
| <code>brazier_05</code> || Brazier 05 || Local native test; individual visual qualification required
|-
| <code>candle_01_wind</code> || Candle 01 Wind || Local native test; individual visual qualification required
|-
|-
| <code>arm_walltorch</code> || ARM WallTorch || Individual native test required
| <code>candle_01</code> || Candle 01 || Local native test; individual visual qualification required
|-
|-
| <code>brazier_01</code> || Brazier 01 || Individual native test required
| <code>candle_02_wind</code> || Candle 02 Wind || Local native test; individual visual qualification required
|-
|-
| <code>brazier_02</code> || Brazier 02 || Individual native test required
| <code>candle_02</code> || Candle 02 || Local native test; individual visual qualification required
|-
|-
| <code>brazier_03</code> || Brazier 03 || Individual native test required
| <code>candle_03_wind</code> || Candle 03 Wind || Local native test; individual visual qualification required
|-
|-
| <code>brazier_04</code> || Brazier 04 || Individual native test required
| <code>candle_03</code> || Candle 03 || Local native test; individual visual qualification required
|-
|-
| <code>brazier_05</code> || Brazier 05 || Individual native test required
| <code>candles_04</code> || Candles 04 || Local native test; individual visual qualification required
|-
|-
| <code>candle_01_wind</code> || Candle 01 Wind || Individual native test required
| <code>candles_05</code> || Candles 05 || Local native test; individual visual qualification required
|-
|-
| <code>candle_01</code> || Candle 01 || Individual native test required
| <code>chandelier_02</code> || Chandelier 02 || Local native test; individual visual qualification required
|-
|-
| <code>candle_02_wind</code> || Candle 02 Wind || Individual native test required
| <code>chandelier_03</code> || Chandelier 03 || Local native test; individual visual qualification required
|-
|-
| <code>candle_02</code> || Candle 02 || Individual native test required
| <code>lantern_swamp_02</code> || Lantern Swamp 02 || Local native test; individual visual qualification required
|-
|-
| <code>candle_03_wind</code> || Candle 03 Wind || Individual native test required
| <code>lantern_swamp_03</code> || Lantern Swamp 03 || Local native test; individual visual qualification required
|-
|-
| <code>candle_03</code> || Candle 03 || Individual native test required
| <code>lantern_swamp_04</code> || Lantern Swamp 04 || Local native test; individual visual qualification required
|-
|-
| <code>candles_04</code> || Candles 04 || Individual native test required
| <code>lantern_swamp_05</code> || Lantern Swamp 05 || Local native test; individual visual qualification required
|-
|-
| <code>candles_05</code> || Candles 05 || Individual native test required
| <code>lantern_swamp_06</code> || Lantern Swamp 06 || Local native test; individual visual qualification required
|-
|-
| <code>chandelier_02</code> || Chandelier 02 || Individual native test required
| <code>lantern_swamp_07</code> || Lantern Swamp 07 || Local native test; individual visual qualification required
|-
|-
| <code>chandelier_03</code> || Chandelier 03 || Individual native test required
| <code>lantern_swamp_08</code> || Lantern Swamp 08 || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_02</code> || Lantern Swamp 02 || Individual native test required
| <code>lantern_swamp_09</code> || Lantern Swamp 09 || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_03</code> || Lantern Swamp 03 || Individual native test required
| <code>lantern_swamp_10</code> || Lantern Swamp 10 || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_04</code> || Lantern Swamp 04 || Individual native test required
| <code>lantern_swamp_11</code> || Lantern Swamp 11 || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_05</code> || Lantern Swamp 05 || Individual native test required
| <code>lantern_swamp_12</code> || Lantern Swamp 12 || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_06</code> || Lantern Swamp 06 || Individual native test required
| <code>lantern_swamp_blue</code> || Lantern Swamp Blue || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_07</code> || Lantern Swamp 07 || Individual native test required
| <code>lantern_swamp_orc_blue</code> || Lantern Swamp Orc Blue || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_08</code> || Lantern Swamp 08 || Individual native test required
| <code>lantern</code> || Lantern || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_09</code> || Lantern Swamp 09 || Individual native test required
| <code>mine_lamp_01</code> || Mine Lamp 01 || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_10</code> || Lantern Swamp 10 || Individual native test required
| <code>mine_lamp_02</code> || Mine Lamp 02 || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_11</code> || Lantern Swamp 11 || Individual native test required
| <code>ncmages_walltorch</code> || NCMages WallTorch || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_12</code> || Lantern Swamp 12 || Individual native test required
| <code>orc_brazier_big_01</code> || Orc Brazier Big 01 || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_blue</code> || Lantern Swamp Blue || Individual native test required
| <code>orc_brazier_cylindric</code> || Orc Brazier Cylindric || Local native test; individual visual qualification required
|-
|-
| <code>lantern_swamp_orc_blue</code> || Lantern Swamp Orc Blue || Individual native test required
| <code>orc_brazier_metalic_blue</code> || Orc Brazier Metalic Blue || Local native test; individual visual qualification required
|-
|-
| <code>lantern</code> || Lantern || Individual native test required
| <code>orc_brazier_metalic</code> || Orc Brazier Metalic || Local native test; individual visual qualification required
|-
|-
| <code>mine_lamp_01</code> || Mine Lamp 01 || Individual native test required
| <code>orc_brazier_rocks</code> || Orc Brazier Rocks || Local native test; individual visual qualification required
|-
|-
| <code>mine_lamp_02</code> || Mine Lamp 02 || Individual native test required
| <code>orc_brazier_wood</code> || Orc Brazier Wood || Local native test; individual visual qualification required
|-
|-
| <code>ncmages_walltorch</code> || NCMages WallTorch || Individual native test required
| <code>orc_wall_torch</code> || Orc Wall Torch || Local native test; individual visual qualification required
|-
|-
| <code>orc_brazier_big_01</code> || Orc Brazier Big 01 || Individual native test required
| <code>orcpit_column</code> || OrcPit Column || Local native test; individual visual qualification required
|-
|-
| <code>orc_brazier_cylindric</code> || Orc Brazier Cylindric || Individual native test required
| <code>orcskull_entrance</code> || OrcSkull Entrance || Local native test; individual visual qualification required
|-
|-
| <code>orc_brazier_metalic_blue</code> || Orc Brazier Metalic Blue || Individual native test required
| <code>stonetorch_01</code> || StoneTorch 01 || Local native test; individual visual qualification required
|-
|-
| <code>orc_brazier_metalic</code> || Orc Brazier Metalic || Individual native test required
| <code>torch_castle</code> || Torch Castle || Local native test; individual visual qualification required
|-
|-
| <code>orc_brazier_rocks</code> || Orc Brazier Rocks || Individual native test required
| <code>torch_ground_swamp_01</code> || Torch Ground Swamp 01 || Local native test; individual visual qualification required
|-
|-
| <code>orc_brazier_wood</code> || Orc Brazier Wood || Individual native test required
| <code>torch_ground</code> || Torch Ground || Local native test; individual visual qualification required
|-
|-
| <code>orc_wall_torch</code> || Orc Wall Torch || Individual native test required
| <code>torch_mine</code> || Torch Mine || Local native test; individual visual qualification required
|-
|-
| <code>orcpit_column</code> || OrcPit Column || Individual native test required
| <code>wall_candleholders</code> || Wall Candleholders || Local native test; individual visual qualification required
|}
 
== Doors (7) ==
{| class="wikitable sortable"
! Prefab ID !! Display name !! Deployment / qualification
|-
|-
| <code>orcskull_entrance</code> || OrcSkull Entrance || Individual native test required
| <code>io_oc_room_door</code> || OC Room Door || Local test and server-owned deployment; individual motion/collision/observer qualification required
|-
|-
| <code>stonetorch_01</code> || StoneTorch 01 || Individual native test required
| <code>io_mf_room_door</code> || MF Room Door || Local test and server-owned deployment; individual motion/collision/observer qualification required
|-
|-
| <code>torch_castle</code> || Torch Castle || Individual native test required
| <code>io_nc_mages_door</code> || NC Mages Door || Local test and server-owned deployment; individual motion/collision/observer qualification required
|-
|-
| <code>torch_ground_swamp_01</code> || Torch Ground Swamp 01 || Individual native test required
| <code>io_merchant_door</code> || Merchant Door || Local test and server-owned deployment; individual motion/collision/observer qualification required
|-
|-
| <code>torch_ground</code> || Torch Ground || Individual native test required
| <code>io_prison_door</code> || Prison Door || Local test and server-owned deployment; individual motion/collision/observer qualification required
|-
|-
| <code>torch_mine</code> || Torch Mine || Individual native test required
| <code>io_prison_door_02</code> || Prison Door 02 || Local test and server-owned deployment; individual motion/collision/observer qualification required
|-
|-
| <code>wall_candleholders</code> || Wall Candleholders || Individual native test required
| <code>io_xt_door</code> || XT Door || Local test and server-owned deployment; individual motion/collision/observer qualification required
|}
|}


Beds, crafting stations, story/quest actors and general mechanisms are outside this enabled catalogue. See [[Interactive map objects]] for transform restrictions, safe cleanup and version-2 export limitations.
== Ladder sizes (21) ==
{| class="wikitable sortable"
! Prefab ID !! Display name !! Deployment / qualification
|-
| <code>ladder_base</code> || Ladder (12 steps) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_7</code> || Ladder (7 steps / 2.26 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_8</code> || Ladder (8 steps / 2.58 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_9</code> || Ladder (9 steps / 2.89 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_10</code> || Ladder (10 steps / 3.21 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_11</code> || Ladder (11 steps / 3.52 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_13</code> || Ladder (13 steps / 4.15 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_14</code> || Ladder (14 steps / 4.47 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_15</code> || Ladder (15 steps / 4.78 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_16</code> || Ladder (16 steps / 5.10 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_17</code> || Ladder (17 steps / 5.42 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_18</code> || Ladder (18 steps / 5.73 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_19</code> || Ladder (19 steps / 6.05 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_20</code> || Ladder (20 steps / 6.36 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_21</code> || Ladder (21 steps / 6.68 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_22</code> || Ladder (22 steps / 6.99 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_23</code> || Ladder (23 steps / 7.31 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_24</code> || Ladder (24 steps / 7.63 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_25</code> || Ladder (25 steps / 7.94 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_28</code> || Ladder (28 steps / 8.89 m top) || Local native test; individual visual qualification required
|-
| <code>ladder_steps_30</code> || Ladder (30 steps / 9.52 m top) || Local native test; individual visual qualification required
|}


[[Category:Lua API]]
Ladder sizes use native segment counts 7..25, 28 and 30; ladder_base is the original 12-step variant. Approximately 2.26..9.52 m to the top anchor, not arbitrary scaling or automatic landing-platform placement. [[World door prefab catalog]] lists the seven aliases accepted by the door-only API.
[[Category:Experimental Lua API]]
[[Category:Lua catalogs]]

Latest revision as of 13:28, 20 October 2026

Interactive prefab catalog

Available from 0.1.9. Use matching updated clients and server.

All 94 entries: 18 seats, 48 lights/flames, 7 doors and 21 ladder sizes. Use the exact ID with MapEditor.CreateInteractiveObject. These are curated aliases, not arbitrary game-class paths.

See Interactive map objects for placement and local native tests. Only approved doors have the shared server deployment path via setWorldDoors, editor Apply LIVE or the updated map_scene loader. Seats, lights and placed ladders remain local tests. Presence in this list is not per-prefab visual certification.

Seats (18)

Prefab ID Display name Deployment / qualification
chair_01 Chair 01 Local single-instance sit/stand/cleanup confirmed; not shared seat authority
chair_02 Chair 02 Local native test; individual visual qualification required
chair_artisanwoodbench Chair ArtisanWoodBench Local native test; individual visual qualification required
chair_bench_02 Chair Bench 02 Local native test; individual visual qualification required
chair_bench_3 Chair Bench 3 Local native test; individual visual qualification required
chair_box Chair Box Local native test; individual visual qualification required
chair_hay Chair Hay Local native test; individual visual qualification required
chair_roundstool Chair RoundStool Local native test; individual visual qualification required
chair_roundstool4 Chair RoundStool4 Local native test; individual visual qualification required
chair_stool_nobackentry Chair Stool NoBackEntry Local native test; individual visual qualification required
chair_stool Chair Stool Local single-instance sit/stand/cleanup confirmed; not shared seat authority
chair_stool2 Chair Stool2 Local native test; individual visual qualification required
chair_stool3 Chair Stool3 Local native test; individual visual qualification required
chair_woodbench Chair WoodBench Local single-instance sit/stand/cleanup confirmed; not shared seat authority
chair_woodbench1 Chair WoodBench1 Local native test; individual visual qualification required
chair_woodenbox Chair WoodenBox Local native test; individual visual qualification required
stonewall_bench StoneWall Bench Local native test; individual visual qualification required
throne Throne Local native test; individual visual qualification required

Lights and flames (48)

Prefab ID Display name Deployment / qualification
arm_walltorch ARM WallTorch Local native test; individual visual qualification required
brazier_01 Brazier 01 Local native test; individual visual qualification required
brazier_02 Brazier 02 Local native test; individual visual qualification required
brazier_03 Brazier 03 Local native test; individual visual qualification required
brazier_04 Brazier 04 Local native test; individual visual qualification required
brazier_05 Brazier 05 Local native test; individual visual qualification required
candle_01_wind Candle 01 Wind Local native test; individual visual qualification required
candle_01 Candle 01 Local native test; individual visual qualification required
candle_02_wind Candle 02 Wind Local native test; individual visual qualification required
candle_02 Candle 02 Local native test; individual visual qualification required
candle_03_wind Candle 03 Wind Local native test; individual visual qualification required
candle_03 Candle 03 Local native test; individual visual qualification required
candles_04 Candles 04 Local native test; individual visual qualification required
candles_05 Candles 05 Local native test; individual visual qualification required
chandelier_02 Chandelier 02 Local native test; individual visual qualification required
chandelier_03 Chandelier 03 Local native test; individual visual qualification required
lantern_swamp_02 Lantern Swamp 02 Local native test; individual visual qualification required
lantern_swamp_03 Lantern Swamp 03 Local native test; individual visual qualification required
lantern_swamp_04 Lantern Swamp 04 Local native test; individual visual qualification required
lantern_swamp_05 Lantern Swamp 05 Local native test; individual visual qualification required
lantern_swamp_06 Lantern Swamp 06 Local native test; individual visual qualification required
lantern_swamp_07 Lantern Swamp 07 Local native test; individual visual qualification required
lantern_swamp_08 Lantern Swamp 08 Local native test; individual visual qualification required
lantern_swamp_09 Lantern Swamp 09 Local native test; individual visual qualification required
lantern_swamp_10 Lantern Swamp 10 Local native test; individual visual qualification required
lantern_swamp_11 Lantern Swamp 11 Local native test; individual visual qualification required
lantern_swamp_12 Lantern Swamp 12 Local native test; individual visual qualification required
lantern_swamp_blue Lantern Swamp Blue Local native test; individual visual qualification required
lantern_swamp_orc_blue Lantern Swamp Orc Blue Local native test; individual visual qualification required
lantern Lantern Local native test; individual visual qualification required
mine_lamp_01 Mine Lamp 01 Local native test; individual visual qualification required
mine_lamp_02 Mine Lamp 02 Local native test; individual visual qualification required
ncmages_walltorch NCMages WallTorch Local native test; individual visual qualification required
orc_brazier_big_01 Orc Brazier Big 01 Local native test; individual visual qualification required
orc_brazier_cylindric Orc Brazier Cylindric Local native test; individual visual qualification required
orc_brazier_metalic_blue Orc Brazier Metalic Blue Local native test; individual visual qualification required
orc_brazier_metalic Orc Brazier Metalic Local native test; individual visual qualification required
orc_brazier_rocks Orc Brazier Rocks Local native test; individual visual qualification required
orc_brazier_wood Orc Brazier Wood Local native test; individual visual qualification required
orc_wall_torch Orc Wall Torch Local native test; individual visual qualification required
orcpit_column OrcPit Column Local native test; individual visual qualification required
orcskull_entrance OrcSkull Entrance Local native test; individual visual qualification required
stonetorch_01 StoneTorch 01 Local native test; individual visual qualification required
torch_castle Torch Castle Local native test; individual visual qualification required
torch_ground_swamp_01 Torch Ground Swamp 01 Local native test; individual visual qualification required
torch_ground Torch Ground Local native test; individual visual qualification required
torch_mine Torch Mine Local native test; individual visual qualification required
wall_candleholders Wall Candleholders Local native test; individual visual qualification required

Doors (7)

Prefab ID Display name Deployment / qualification
io_oc_room_door OC Room Door Local test and server-owned deployment; individual motion/collision/observer qualification required
io_mf_room_door MF Room Door Local test and server-owned deployment; individual motion/collision/observer qualification required
io_nc_mages_door NC Mages Door Local test and server-owned deployment; individual motion/collision/observer qualification required
io_merchant_door Merchant Door Local test and server-owned deployment; individual motion/collision/observer qualification required
io_prison_door Prison Door Local test and server-owned deployment; individual motion/collision/observer qualification required
io_prison_door_02 Prison Door 02 Local test and server-owned deployment; individual motion/collision/observer qualification required
io_xt_door XT Door Local test and server-owned deployment; individual motion/collision/observer qualification required

Ladder sizes (21)

Prefab ID Display name Deployment / qualification
ladder_base Ladder (12 steps) Local native test; individual visual qualification required
ladder_steps_7 Ladder (7 steps / 2.26 m top) Local native test; individual visual qualification required
ladder_steps_8 Ladder (8 steps / 2.58 m top) Local native test; individual visual qualification required
ladder_steps_9 Ladder (9 steps / 2.89 m top) Local native test; individual visual qualification required
ladder_steps_10 Ladder (10 steps / 3.21 m top) Local native test; individual visual qualification required
ladder_steps_11 Ladder (11 steps / 3.52 m top) Local native test; individual visual qualification required
ladder_steps_13 Ladder (13 steps / 4.15 m top) Local native test; individual visual qualification required
ladder_steps_14 Ladder (14 steps / 4.47 m top) Local native test; individual visual qualification required
ladder_steps_15 Ladder (15 steps / 4.78 m top) Local native test; individual visual qualification required
ladder_steps_16 Ladder (16 steps / 5.10 m top) Local native test; individual visual qualification required
ladder_steps_17 Ladder (17 steps / 5.42 m top) Local native test; individual visual qualification required
ladder_steps_18 Ladder (18 steps / 5.73 m top) Local native test; individual visual qualification required
ladder_steps_19 Ladder (19 steps / 6.05 m top) Local native test; individual visual qualification required
ladder_steps_20 Ladder (20 steps / 6.36 m top) Local native test; individual visual qualification required
ladder_steps_21 Ladder (21 steps / 6.68 m top) Local native test; individual visual qualification required
ladder_steps_22 Ladder (22 steps / 6.99 m top) Local native test; individual visual qualification required
ladder_steps_23 Ladder (23 steps / 7.31 m top) Local native test; individual visual qualification required
ladder_steps_24 Ladder (24 steps / 7.63 m top) Local native test; individual visual qualification required
ladder_steps_25 Ladder (25 steps / 7.94 m top) Local native test; individual visual qualification required
ladder_steps_28 Ladder (28 steps / 8.89 m top) Local native test; individual visual qualification required
ladder_steps_30 Ladder (30 steps / 9.52 m top) Local native test; individual visual qualification required

Ladder sizes use native segment counts 7..25, 28 and 30; ladder_base is the original 12-step variant. Approximately 2.26..9.52 m to the top anchor, not arbitrary scaling or automatic landing-platform placement. World door prefab catalog lists the seven aliases accepted by the door-only API.