GetWorldDoors: Difference between revisions
Jump to navigation
Jump to search
Document upcoming 0.1.9 custom native keys, shared doors, server Lua callbacks and persistence; not a release |
Release 0.1.9 / BUILD264 / Protocol42: availability and download setup; preserve experimental limits |
||
| Line 1: | Line 1: | ||
= getWorldDoors = | = getWorldDoors = | ||
'''Available from 0.1.9 | '''Available from 0.1.9. Use matching updated server and clients.''' | ||
Server Lua. Part of [[Custom keys|custom keys and shared placed doors]]. | Server Lua. Part of [[Custom keys|custom keys and shared placed doors]]. | ||
Latest revision as of 13:28, 20 October 2026
getWorldDoors
Available from 0.1.9. Use matching updated server and clients.
Server Lua. Part of custom keys and shared placed doors.
Syntax
doors = getWorldDoors()
Parameters and behavior
No arguments. Lists only the calling resource's live placements. Query rows include status and are not valid setWorldDoors input until reduced to the six placement fields.
Returns
Fresh 1-based array of tables with the same fields as getWorldDoor. Empty table when no owned doors exist.
Examples and security
See Custom keys for complete registration, copy issuance, placement, persistence and callback examples. These are server functions, not client RPC endpoints. Do not forward untrusted client arguments without gameplay authorization.