HasPlayerItem: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Document Lua APIs available or improved from G1R:MP 0.1.2 |
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= hasPlayerItem = | = hasPlayerItem = | ||
Checks | <div style="background:#fff5f5; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#111111; padding:0.85rem 1rem; margin:0.75rem 0 1rem;"> | ||
<div style="color:#111111; font-weight:bold; letter-spacing:0.04em;">IMPROVED FROM UPDATE 0.1.2</div> | |||
<div style="color:#111111; margin-top:0.25rem;">This function is available in earlier releases and has corrected or expanded behavior in G1R:MP 0.1.2 and later. The contract below describes the updated behavior.</div> | |||
</div> | |||
Checks the authoritative server runtime cache for at least one copy of a known inventory item. | |||
== Syntax == | == Syntax == | ||
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== Notes == | == Notes == | ||
* Available only in server-side resource scripts. | * Available only in server-side resource scripts. | ||
* The same cache tracks accepted native world-item pickups and drops, completed native consumable uses, and successful Lua inventory mutations. | |||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
[[Category:Inventory Functions]] | [[Category:Inventory Functions]] | ||
Latest revision as of 18:40, 3 September 2026
hasPlayerItem
IMPROVED FROM UPDATE 0.1.2
This function is available in earlier releases and has corrected or expanded behavior in G1R:MP 0.1.2 and later. The contract below describes the updated behavior.
Checks the authoritative server runtime cache for at least one copy of a known inventory item.
Syntax
bool hasPlayerItem(int playerId, string itemKey)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
itemKey |
string |
yes | A rune, armor, or melee weapon key from the server catalog. |
Returns
Returns true when the authoritative quantity is greater than zero; otherwise returns false.
Examples
Equip a sword only when it is present in the inventory:
if hasPlayerItem(playerId, "1h_sword_01") then
setPlayerWeapon(playerId, "1h_sword_01")
end
Notes
- Available only in server-side resource scripts.
- The same cache tracks accepted native world-item pickups and drops, completed native consumable uses, and successful Lua inventory mutations.