ResetCamera: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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| Line 28: | Line 28: | ||
* Experimental counterpart of <code>setCameraTarget</code>. | * Experimental counterpart of <code>setCameraTarget</code>. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Camera Functions]] | [[Category:Camera Functions]] | ||
[[Category:Experimental Lua API]] | [[Category:Experimental Lua API]] | ||
Latest revision as of 09:54, 15 August 2026
resetCamera
Returns a player's camera to its normal local gameplay target.
Syntax
bool resetCamera(int playerId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
Returns
Returns true when the reset request is accepted and queued; otherwise returns false.
Examples
End a scripted spectator view:
resetCamera(playerId)
Notes
- Available only in server-side resource scripts.
- Experimental counterpart of
setCameraTarget.