GetMonsters: Difference between revisions

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Document server-owned monsters and interactions
 
Complete Lua function catalog
 
Line 28: Line 28:
* Keep monster identifiers as strings; Lua 5.1 numbers cannot exactly represent every 64-bit identifier.
* Keep monster identifiers as strings; Lua 5.1 numbers cannot exactly represent every 64-bit identifier.


[[Category:Lua Functions]]
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:World Functions]]
[[Category:World Functions]]
[[Category:Monster Functions]]
[[Category:Monster Functions]]

Latest revision as of 09:52, 15 August 2026

getMonsters

Returns the identifiers of all server-owned monsters.

Syntax

table getMonsters()

Parameters

This function does not accept parameters.

Returns

Returns a one-based array of opaque decimal monster identifier strings.

Examples

Print every living monster:

for _, monsterId in ipairs(getMonsters()) do
    if isMonsterAlive(monsterId) then
        outputDebugString(monsterId .. " is alive")
    end
end

Notes

  • Available only in server-side resource scripts.
  • Keep monster identifiers as strings; Lua 5.1 numbers cannot exactly represent every 64-bit identifier.