GetMonsterState: Difference between revisions
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Document server-owned monsters and interactions |
Complete Lua function catalog |
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| Line 30: | Line 30: | ||
* State names are presentation-friendly observations; scripts should use <code>isMonsterAlive</code> for life-state decisions. | * State names are presentation-friendly observations; scripts should use <code>isMonsterAlive</code> for life-state decisions. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:World Functions]] | [[Category:World Functions]] | ||
[[Category:Monster Functions]] | [[Category:Monster Functions]] | ||
Latest revision as of 09:52, 15 August 2026
getMonsterState
Returns a monster's current server-owned AI/action state.
Syntax
string getMonsterState(string monsterId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
monsterId |
string |
yes | The opaque decimal monster identifier returned by spawnMonster or getMonsters.
|
Returns
Returns the current state string, or missing for an invalid identifier.
Examples
Check whether a monster is dead:
if getMonsterState(monsterId) == "dead" then
outputDebugString("Monster defeated")
end
Notes
- Available only in server-side resource scripts.
- State names are presentation-friendly observations; scripts should use
isMonsterAlivefor life-state decisions.