SetMonsterHealth: Difference between revisions
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Document server-owned monsters and interactions |
Document Lua APIs available or improved from G1R:MP 0.1.2 |
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= setMonsterHealth = | = setMonsterHealth = | ||
<div style="background:#fff5f5; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#111111; padding:0.85rem 1rem; margin:0.75rem 0 1rem;"> | |||
<div style="color:#111111; font-weight:bold; letter-spacing:0.04em;">IMPROVED FROM UPDATE 0.1.2</div> | |||
<div style="color:#111111; margin-top:0.25rem;">This function is available in earlier releases and has corrected or expanded behavior in G1R:MP 0.1.2 and later. The contract below describes the updated behavior.</div> | |||
</div> | |||
Sets a monster's authoritative health. | Sets a monster's authoritative health. | ||
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== Returns == | == Returns == | ||
Returns <code>true</code> when the value is accepted; otherwise returns <code>false</code>. | Returns <code>true</code> when the value is accepted; otherwise returns <code>false</code>. Values above the monster's current maximum health are rejected. | ||
== Examples == | == Examples == | ||
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* Setting health to zero transitions the monster into the server-owned death state. | * Setting health to zero transitions the monster into the server-owned death state. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:World Functions]] | [[Category:World Functions]] | ||
[[Category:Monster Functions]] | [[Category:Monster Functions]] | ||
Latest revision as of 18:40, 3 September 2026
setMonsterHealth
IMPROVED FROM UPDATE 0.1.2
This function is available in earlier releases and has corrected or expanded behavior in G1R:MP 0.1.2 and later. The contract below describes the updated behavior.
Sets a monster's authoritative health.
Syntax
bool setMonsterHealth(string monsterId, number health)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
monsterId |
string |
yes | The opaque decimal monster identifier returned by spawnMonster or getMonsters.
|
health |
number |
yes | The non-negative health value to apply. |
Returns
Returns true when the value is accepted; otherwise returns false. Values above the monster's current maximum health are rejected.
Examples
Restore a monster to full health:
local health, maximum = getMonsterHealth(monsterId)
setMonsterHealth(monsterId, maximum)
Notes
- Available only in server-side resource scripts.
- Setting health to zero transitions the monster into the server-owned death state.