SetMonsterTarget: Difference between revisions
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Document server-owned monsters and interactions |
Complete Lua function catalog |
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| Line 31: | Line 31: | ||
* A nonzero target must refer to a currently connected player. | * A nonzero target must refer to a currently connected player. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:World Functions]] | [[Category:World Functions]] | ||
[[Category:Monster Functions]] | [[Category:Monster Functions]] | ||
Latest revision as of 09:55, 15 August 2026
setMonsterTarget
Sets or clears the authoritative player target of a server-owned monster.
Syntax
bool setMonsterTarget(string monsterId, int playerId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
monsterId |
string |
yes | The opaque decimal monster identifier returned by spawnMonster or getMonsters.
|
playerId |
int |
yes | A connected player identifier, or 0 to clear the target. |
Returns
Returns true when the target change is accepted; otherwise returns false.
Examples
Order a monster to attack a player:
setMonsterAggressive(monsterId, true)
setMonsterTarget(monsterId, playerId)
Notes
- Available only in server-side resource scripts.
- A nonzero target must refer to a currently connected player.