GetPlayerAmmunitionNames: Difference between revisions

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* Use returned keys with authoritative inventory functions such as <code>givePlayerItem</code>.
* Use returned keys with authoritative inventory functions such as <code>givePlayerItem</code>.


[[Category:Lua Functions]]
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:Inventory Functions]]
[[Category:Inventory Functions]]
[[Category:Equipment Functions]]
[[Category:Equipment Functions]]

Latest revision as of 09:52, 15 August 2026

getPlayerAmmunitionNames

Returns every stable ammunition key exposed by the authoritative item catalog.

Syntax

table getPlayerAmmunitionNames()

Parameters

This function does not accept parameters.

Returns

Returns a one-based array of ammunition key strings.

Examples

List available ammunition keys:

for _, ammunitionKey in ipairs(getPlayerAmmunitionNames()) do
    outputDebugString(ammunitionKey)
end

Notes

  • Available only in server-side resource scripts.
  • Use returned keys with authoritative inventory functions such as givePlayerItem.