SetNpcPaused: Difference between revisions

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* Pausing preserves the assigned route and current route index.
* Pausing preserves the assigned route and current route index.


[[Category:Lua Functions]]
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:World Functions]]
[[Category:World Functions]]
[[Category:NPC Functions]]
[[Category:NPC Functions]]

Latest revision as of 09:55, 15 August 2026

setNpcPaused

Pauses or resumes route movement for a resource-owned NPC.

Syntax

bool setNpcPaused(int npcId, bool paused)

Parameters

Name Type Required Description
npcId int yes The server-assigned NPC identifier returned by spawnNpc or getNpcs.
paused bool yes True to pause movement or false to resume it.

Returns

Returns true when the pause state is accepted; otherwise returns false.

Examples

Pause an NPC during dialogue:

setNpcPaused(npcId, true)
-- Resume after the dialogue.
setNpcPaused(npcId, false)

Notes

  • Available only in server-side resource scripts.
  • Pausing preserves the assigned route and current route index.