HasPlayerSpell: Difference between revisions

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Complete Lua function catalog
Document 0.1a Lua API, identities, moderation and synchronized spells
 
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<!-- This page is generated automatically from the function definition: hasPlayerSpell. -->
= hasPlayerSpell =
= hasPlayerSpell =
Checks whether a player has an authoritative spell grant.
Checks whether a player has an authoritative spell grant.
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Grant a spell only when it is missing:
Grant a spell only when it is missing:
<syntaxhighlight lang="lua" line>
<syntaxhighlight lang="lua" line>
if not hasPlayerSpell(playerId, SPELL.FIRE_ARROW) then
if not hasPlayerSpell(playerId, SPELL.fire_bolt) then
     givePlayerSpell(playerId, SPELL.FIRE_ARROW)
     givePlayerSpell(playerId, SPELL.fire_bolt)
end
end
</syntaxhighlight>
</syntaxhighlight>
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* Available only in server-side resource scripts.
* Available only in server-side resource scripts.
* This is an alias of <code>isPlayerSpellGranted</code>.
* This is an alias of <code>isPlayerSpellGranted</code>.
* A granted catalog entry is not necessarily castable. See [[Synchronized spell catalog]] for the basic synchronized set in G1R:MP 0.1a.


[[Category:Lua Functions]]
[[Category:Lua Functions]]

Latest revision as of 11:36, 27 August 2026

hasPlayerSpell

Checks whether a player has an authoritative spell grant.

Syntax

bool hasPlayerSpell(int playerId, int|string spell)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
spell string yes A spell id, stable spell key, or value from the global SPELL table.

Returns

Returns true when the spell is granted; otherwise returns false.

Examples

Grant a spell only when it is missing:

if not hasPlayerSpell(playerId, SPELL.fire_bolt) then
    givePlayerSpell(playerId, SPELL.fire_bolt)
end

Notes

  • Available only in server-side resource scripts.
  • This is an alias of isPlayerSpellGranted.
  • A granted catalog entry is not necessarily castable. See Synchronized spell catalog for the basic synchronized set in G1R:MP 0.1a.