ToJSON: Difference between revisions

From Wiki G1R-MP G1 Remake Multiplayer
Jump to navigation Jump to search
Complete Lua function catalog
Document expanded scripting capacities and complete audited limits for 0.1.3 BUILD81
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<!-- This page is generated automatically from the function definition: toJSON. -->
= toJSON =
= toJSON =
<div style="background:#fff5f5; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#111111; padding:0.85rem 1rem; margin:0.75rem 0 1rem;">
<div style="color:#111111; font-weight:bold; letter-spacing:0.04em;">IMPROVED FROM UPDATE 0.1.2</div>
<div style="color:#111111; margin-top:0.25rem;">This function is available in earlier releases and has corrected or expanded behavior in G1R:MP 0.1.2 and later. The contract below describes the updated behavior.</div>
</div>
Serializes a supported Lua value to bounded JSON.
Serializes a supported Lua value to bounded JSON.


Line 29: Line 33:
== Notes ==
== Notes ==
* Available in both server-side and client-side resource scripts.
* Available in both server-side and client-side resource scripts.
* JSON is limited to 16 KiB, 16 nested levels, and 2048 entries.
* JSON is limited to 1 MiB, 64 nested levels, and 65536 cumulative entries.
* Expanded limits apply from update 0.1.3 BUILD81. See [[Scripting limits]]; earlier 0.1.3 binaries retain their old limits.


[[Category:Lua Functions]]
[[Category:Lua Functions]]
[[Category:Shared Functions]]
[[Category:Shared Functions]]
[[Category:Utility Functions]]
[[Category:Utility Functions]]

Latest revision as of 11:51, 12 September 2026

toJSON

IMPROVED FROM UPDATE 0.1.2
This function is available in earlier releases and has corrected or expanded behavior in G1R:MP 0.1.2 and later. The contract below describes the updated behavior.

Serializes a supported Lua value to bounded JSON.

Syntax

string|false json, string|nil error = toJSON(mixed value)

Parameters

Name Type Required Description
value mixed yes A nil, boolean, finite number, string, or acyclic table containing supported values.

Returns

Returns the JSON string and nil on success. On failure it returns false and an error string.

Examples

Encode a compact payload:

local json, errorMessage = toJSON({ playerId = playerId, ready = true })
if not json then
    outputDebugString(errorMessage)
end

Notes

  • Available in both server-side and client-side resource scripts.
  • JSON is limited to 1 MiB, 64 nested levels, and 65536 cumulative entries.
  • Expanded limits apply from update 0.1.3 BUILD81. See Scripting limits; earlier 0.1.3 binaries retain their old limits.