GetPlayerSkill: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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| Line 31: | Line 31: | ||
* Available only in server-side resource scripts. | * Available only in server-side resource scripts. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Progression Functions]] | [[Category:Progression Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
Latest revision as of 09:53, 15 August 2026
getPlayerSkill
Checks an authoritative boolean player skill.
Syntax
bool getPlayerSkill(int playerId, string skillName)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player to inspect. |
skillName |
string |
yes | A supported skill key. |
Returns
Returns the skill state, or false when the player/key is invalid.
Examples
Check whether a player knows acrobatics:
if getPlayerSkill(playerId, "acrobatics") then
outputChatBox("Acrobatics is enabled", playerId)
end
Notes
- Available only in server-side resource scripts.