Main Page: Difference between revisions
Document upcoming 0.1.7 game audio: 11 client APIs, result event, limits and complete dialogue catalog; not a release |
Document upcoming 0.1.7: optional server TTS, 33 functions, 4 events, English voice/setup guides and NPC meleeSkillTier; not a release |
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''' | '''Coming in [[Update 0.1.7|0.1.7]] — not released yet.''' [[Game audio|Built-in game audio]]: 11 client functions and a result event. [[Server TTS|Optional server TTS]]: 33 server functions and 4 events, reusable recordings and remote 3D/NPC speech. English guides: [[TTS configuration|Windows/Linux setup]] and [[TTS voices|own/downloaded voice samples and presets]]. Also: expanded NPC melee tiers and presentation/performance improvements. Public 0.1.6 remains the current release. | ||
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<li>[[Game audio|Built-in game audio (upcoming 0.1.7)]]</li> | <li>[[Game audio|Built-in game audio (upcoming 0.1.7)]]</li> | ||
<li>[[Game dialogue catalog|Complete dialogue catalog (upcoming 0.1.7)]]</li> | <li>[[Game dialogue catalog|Complete dialogue catalog (upcoming 0.1.7)]]</li> | ||
<li>[[Server TTS|Server TTS (upcoming 0.1.7)]] — [[TTS configuration|setup]] · [[TTS voices|voice samples and presets]]</li> | |||
<li>[[Scripted camera|Scripted camera and moving login backgrounds]]</li> | <li>[[Scripted camera|Scripted camera and moving login backgrounds]]</li> | ||
<li>[[Map editor|Map editor: controls, save and reopen (0.1.4)]]</li> | <li>[[Map editor|Map editor: controls, save and reopen (0.1.4)]]</li> | ||
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<li>[[:Category:Server Functions|Server-side functions]]</li> | <li>[[:Category:Server Functions|Server-side functions]]</li> | ||
<li>[[:Category:Client Functions|Client-side functions]]</li> | <li>[[:Category:Client Functions|Client-side functions]]</li> | ||
<li>[[:Category:Audio Functions| | <li>[[:Category:Audio Functions|Audio functions (client / server)]]</li> | ||
<li>[[:Category:Shared Functions|Shared functions]]</li> | <li>[[:Category:Shared Functions|Shared functions]]</li> | ||
<li>[[:Category:Server Events|Server-side events]]</li> | <li>[[:Category:Server Events|Server-side events]]</li> | ||
Revision as of 22:49, 8 October 2026
Current public release: G1R:MP 0.1.6 / BUILD174 / Protocol 38. Windows client and Windows/Linux dedicated server downloads are available on the Download page. Update both the client and server. See Update 0.1.6 for scripting additions and migration notes. Protocol 37 and older clients/servers are not compatible with this release.
Coming in 0.1.7 — not released yet. Built-in game audio: 11 client functions and a result event. Optional server TTS: 33 server functions and 4 events, reusable recordings and remote 3D/NPC speech. English guides: Windows/Linux setup and own/downloaded voice samples and presets. Also: expanded NPC melee tiers and presentation/performance improvements. Public 0.1.6 remains the current release.
New in 0.1.6. Four new server-side functions: custom area notifications and player-owned rideable scavengers. Also includes mounted nameplate/recovery fixes, smoother ordinary doors and pickup performance/animation improvements. See the guides for remaining in-game validation.
Also included (since 0.1.5). NPC combat and scripting, walk/run pursuit, identity, skin colour, tattoos, player weapon modes and events. Also includes crouch synchronization, melee presentation and knockdown recovery improvements.
Also included (since 0.1.4). See MySQL connection recovery, Weapon control, Mouse capture, UpdateCameraPose, Map editor, World objects and 118 player animations for released tools and scripting APIs. Also see WebP images, os.time and remote event security.
- Lua API overview
- Complete function catalog
- Complete event and callback catalog
- Lua, resource and API limits
- Validated skin, monster, equipment, and gameplay keys
- NPC and monster navigation collision
- Client audio and synchronized 3D playback
- Built-in game audio (upcoming 0.1.7)
- Complete dialogue catalog (upcoming 0.1.7)
- Server TTS (upcoming 0.1.7) — setup · voice samples and presets
- Scripted camera and moving login backgrounds
- Map editor: controls, save and reopen (0.1.4)
- Load exported objects for players (0.1.4)
- Player animations: work, sitting, sleep and gestures (expanded in 0.1.4)
- Identity, skin color and tattoos
- Custom chapter title cards
- Custom area notifications (since 0.1.6)
- Rideable scavengers and ownership (since 0.1.6)
- Observer-specific labels and acquaintance presentation
- Resource lifecycle functions
- Lua examples
- Hosting a dedicated server
- Known issues and GPU crash workarounds
- Experimental API status
Your first server script
The following example welcomes a joining player and places them at an authoritative spawn point:
addEventHandler("onPlayerJoin", root, function(playerId)
setPlayerName(playerId, "Newcomer")
spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)
See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.