GetPlayerItemCount: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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| Line 33: | Line 33: | ||
* Inventory is server-authoritative. | * Inventory is server-authoritative. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
[[Category:Inventory Functions]] | [[Category:Inventory Functions]] | ||
Revision as of 09:53, 15 August 2026
getPlayerItemCount
Returns the authoritative quantity of a known inventory item owned by a player.
Syntax
int|false getPlayerItemCount(int playerId, string itemKey)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
itemKey |
string |
yes | A rune, armor, or melee weapon key from the server catalog. |
Returns
Returns the item quantity, including 0 when the player owns none, or false for an invalid player or item key.
Examples
Check how many copies of a sword a player owns:
local count = getPlayerItemCount(playerId, "1h_sword_01")
if count and count > 0 then
outputChatBox("Sword available", playerId)
end
Notes
- Available only in server-side resource scripts.
- Inventory is server-authoritative.