Interactive prefab catalog: Difference between revisions
Document planned 0.1.9 item stats, armor, runes and experimental map-editor seats/lights; not a release |
Complete upcoming 0.1.9 documentation: weather, crafting UI, world removal, doors and ladders; preserve release status |
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= Interactive prefab catalog = | = Interactive prefab catalog = | ||
''' | '''Available from 0.1.9 (upcoming; not yet publicly released). Not included in public 0.1.8. Use matching updated clients and server.''' | ||
Only | All '''94 entries''': 18 seats, 48 lights/flames, 7 doors and 21 ladder sizes. Use the exact ID with [[MapEditor.CreateInteractiveObject]]. These are curated aliases, not arbitrary game-class paths. | ||
See [[Interactive map objects]] for placement and local native tests. '''Only approved doors have the shared server deployment path''' via [[setWorldDoors]], editor Apply LIVE or the updated map_scene loader. Seats, lights and placed ladders remain local tests. Presence in this list is not per-prefab visual certification. | |||
== Seats (18) == | == Seats (18) == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Prefab ID !! Display name !! | ! Prefab ID !! Display name !! Deployment / qualification | ||
|- | |- | ||
| <code>chair_01</code> || Chair 01 || | | <code>chair_01</code> || Chair 01 || Local single-instance sit/stand/cleanup confirmed; not shared seat authority | ||
|- | |- | ||
| <code>chair_02</code> || Chair 02 || | | <code>chair_02</code> || Chair 02 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>chair_artisanwoodbench</code> || Chair ArtisanWoodBench || | | <code>chair_artisanwoodbench</code> || Chair ArtisanWoodBench || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>chair_bench_02</code> || Chair Bench 02 || | | <code>chair_bench_02</code> || Chair Bench 02 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>chair_bench_3</code> || Chair Bench 3 || | | <code>chair_bench_3</code> || Chair Bench 3 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>chair_box</code> || Chair Box || | | <code>chair_box</code> || Chair Box || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>chair_hay</code> || Chair Hay || | | <code>chair_hay</code> || Chair Hay || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>chair_roundstool</code> || Chair RoundStool || | | <code>chair_roundstool</code> || Chair RoundStool || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>chair_roundstool4</code> || Chair RoundStool4 || | | <code>chair_roundstool4</code> || Chair RoundStool4 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>chair_stool_nobackentry</code> || Chair Stool NoBackEntry || | | <code>chair_stool_nobackentry</code> || Chair Stool NoBackEntry || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>chair_stool</code> || Chair Stool || | | <code>chair_stool</code> || Chair Stool || Local single-instance sit/stand/cleanup confirmed; not shared seat authority | ||
|- | |- | ||
| <code>chair_stool2</code> || Chair Stool2 || | | <code>chair_stool2</code> || Chair Stool2 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>chair_stool3</code> || Chair Stool3 || | | <code>chair_stool3</code> || Chair Stool3 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>chair_woodbench</code> || Chair WoodBench || | | <code>chair_woodbench</code> || Chair WoodBench || Local single-instance sit/stand/cleanup confirmed; not shared seat authority | ||
|- | |- | ||
| <code>chair_woodbench1</code> || Chair WoodBench1 || | | <code>chair_woodbench1</code> || Chair WoodBench1 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>chair_woodenbox</code> || Chair WoodenBox || | | <code>chair_woodenbox</code> || Chair WoodenBox || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>stonewall_bench</code> || StoneWall Bench || | | <code>stonewall_bench</code> || StoneWall Bench || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code>throne</code> || Throne || | | <code>throne</code> || Throne || Local native test; individual visual qualification required | ||
|} | |} | ||
== Lights and flames (48) == | == Lights and flames (48) == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Prefab ID !! Display name !! | ! Prefab ID !! Display name !! Deployment / qualification | ||
|- | |||
| <code>arm_walltorch</code> || ARM WallTorch || Local native test; individual visual qualification required | |||
|- | |||
| <code>brazier_01</code> || Brazier 01 || Local native test; individual visual qualification required | |||
|- | |||
| <code>brazier_02</code> || Brazier 02 || Local native test; individual visual qualification required | |||
|- | |||
| <code>brazier_03</code> || Brazier 03 || Local native test; individual visual qualification required | |||
|- | |||
| <code>brazier_04</code> || Brazier 04 || Local native test; individual visual qualification required | |||
|- | |||
| <code>brazier_05</code> || Brazier 05 || Local native test; individual visual qualification required | |||
|- | |||
| <code>candle_01_wind</code> || Candle 01 Wind || Local native test; individual visual qualification required | |||
|- | |- | ||
| <code> | | <code>candle_01</code> || Candle 01 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>candle_02_wind</code> || Candle 02 Wind || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>candle_02</code> || Candle 02 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>candle_03_wind</code> || Candle 03 Wind || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>candle_03</code> || Candle 03 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>candles_04</code> || Candles 04 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>candles_05</code> || Candles 05 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>chandelier_02</code> || Chandelier 02 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>chandelier_03</code> || Chandelier 03 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_02</code> || Lantern Swamp 02 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_03</code> || Lantern Swamp 03 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_04</code> || Lantern Swamp 04 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_05</code> || Lantern Swamp 05 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_06</code> || Lantern Swamp 06 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_07</code> || Lantern Swamp 07 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_08</code> || Lantern Swamp 08 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_09</code> || Lantern Swamp 09 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_10</code> || Lantern Swamp 10 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_11</code> || Lantern Swamp 11 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_12</code> || Lantern Swamp 12 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_blue</code> || Lantern Swamp Blue || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern_swamp_orc_blue</code> || Lantern Swamp Orc Blue || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>lantern</code> || Lantern || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>mine_lamp_01</code> || Mine Lamp 01 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>mine_lamp_02</code> || Mine Lamp 02 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>ncmages_walltorch</code> || NCMages WallTorch || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>orc_brazier_big_01</code> || Orc Brazier Big 01 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>orc_brazier_cylindric</code> || Orc Brazier Cylindric || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>orc_brazier_metalic_blue</code> || Orc Brazier Metalic Blue || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>orc_brazier_metalic</code> || Orc Brazier Metalic || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>orc_brazier_rocks</code> || Orc Brazier Rocks || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>orc_brazier_wood</code> || Orc Brazier Wood || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>orc_wall_torch</code> || Orc Wall Torch || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>orcpit_column</code> || OrcPit Column || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>orcskull_entrance</code> || OrcSkull Entrance || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>stonetorch_01</code> || StoneTorch 01 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>torch_castle</code> || Torch Castle || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>torch_ground_swamp_01</code> || Torch Ground Swamp 01 || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>torch_ground</code> || Torch Ground || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>torch_mine</code> || Torch Mine || Local native test; individual visual qualification required | ||
|- | |- | ||
| <code> | | <code>wall_candleholders</code> || Wall Candleholders || Local native test; individual visual qualification required | ||
|} | |||
== Doors (7) == | |||
{| class="wikitable sortable" | |||
! Prefab ID !! Display name !! Deployment / qualification | |||
|- | |- | ||
| <code> | | <code>io_oc_room_door</code> || OC Room Door || Local test and server-owned deployment; individual motion/collision/observer qualification required | ||
|- | |- | ||
| <code> | | <code>io_mf_room_door</code> || MF Room Door || Local test and server-owned deployment; individual motion/collision/observer qualification required | ||
|- | |- | ||
| <code> | | <code>io_nc_mages_door</code> || NC Mages Door || Local test and server-owned deployment; individual motion/collision/observer qualification required | ||
|- | |- | ||
| <code> | | <code>io_merchant_door</code> || Merchant Door || Local test and server-owned deployment; individual motion/collision/observer qualification required | ||
|- | |- | ||
| <code> | | <code>io_prison_door</code> || Prison Door || Local test and server-owned deployment; individual motion/collision/observer qualification required | ||
|- | |- | ||
| <code> | | <code>io_prison_door_02</code> || Prison Door 02 || Local test and server-owned deployment; individual motion/collision/observer qualification required | ||
|- | |- | ||
| <code> | | <code>io_xt_door</code> || XT Door || Local test and server-owned deployment; individual motion/collision/observer qualification required | ||
|} | |} | ||
== Ladder sizes (21) == | |||
{| class="wikitable sortable" | |||
! Prefab ID !! Display name !! Deployment / qualification | |||
|- | |||
| <code>ladder_base</code> || Ladder (12 steps) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_7</code> || Ladder (7 steps / 2.26 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_8</code> || Ladder (8 steps / 2.58 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_9</code> || Ladder (9 steps / 2.89 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_10</code> || Ladder (10 steps / 3.21 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_11</code> || Ladder (11 steps / 3.52 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_13</code> || Ladder (13 steps / 4.15 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_14</code> || Ladder (14 steps / 4.47 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_15</code> || Ladder (15 steps / 4.78 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_16</code> || Ladder (16 steps / 5.10 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_17</code> || Ladder (17 steps / 5.42 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_18</code> || Ladder (18 steps / 5.73 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_19</code> || Ladder (19 steps / 6.05 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_20</code> || Ladder (20 steps / 6.36 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_21</code> || Ladder (21 steps / 6.68 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_22</code> || Ladder (22 steps / 6.99 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_23</code> || Ladder (23 steps / 7.31 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_24</code> || Ladder (24 steps / 7.63 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_25</code> || Ladder (25 steps / 7.94 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_28</code> || Ladder (28 steps / 8.89 m top) || Local native test; individual visual qualification required | |||
|- | |||
| <code>ladder_steps_30</code> || Ladder (30 steps / 9.52 m top) || Local native test; individual visual qualification required | |||
|} | |||
[[ | Ladder sizes use native segment counts 7..25, 28 and 30; ladder_base is the original 12-step variant. Approximately 2.26..9.52 m to the top anchor, not arbitrary scaling or automatic landing-platform placement. [[World door prefab catalog]] lists the seven aliases accepted by the door-only API. | ||
[[Category: | [[Category:Lua catalogs]] | ||
Revision as of 20:56, 19 October 2026
Interactive prefab catalog
Available from 0.1.9 (upcoming; not yet publicly released). Not included in public 0.1.8. Use matching updated clients and server.
All 94 entries: 18 seats, 48 lights/flames, 7 doors and 21 ladder sizes. Use the exact ID with MapEditor.CreateInteractiveObject. These are curated aliases, not arbitrary game-class paths.
See Interactive map objects for placement and local native tests. Only approved doors have the shared server deployment path via setWorldDoors, editor Apply LIVE or the updated map_scene loader. Seats, lights and placed ladders remain local tests. Presence in this list is not per-prefab visual certification.
Seats (18)
| Prefab ID | Display name | Deployment / qualification |
|---|---|---|
chair_01 |
Chair 01 | Local single-instance sit/stand/cleanup confirmed; not shared seat authority |
chair_02 |
Chair 02 | Local native test; individual visual qualification required |
chair_artisanwoodbench |
Chair ArtisanWoodBench | Local native test; individual visual qualification required |
chair_bench_02 |
Chair Bench 02 | Local native test; individual visual qualification required |
chair_bench_3 |
Chair Bench 3 | Local native test; individual visual qualification required |
chair_box |
Chair Box | Local native test; individual visual qualification required |
chair_hay |
Chair Hay | Local native test; individual visual qualification required |
chair_roundstool |
Chair RoundStool | Local native test; individual visual qualification required |
chair_roundstool4 |
Chair RoundStool4 | Local native test; individual visual qualification required |
chair_stool_nobackentry |
Chair Stool NoBackEntry | Local native test; individual visual qualification required |
chair_stool |
Chair Stool | Local single-instance sit/stand/cleanup confirmed; not shared seat authority |
chair_stool2 |
Chair Stool2 | Local native test; individual visual qualification required |
chair_stool3 |
Chair Stool3 | Local native test; individual visual qualification required |
chair_woodbench |
Chair WoodBench | Local single-instance sit/stand/cleanup confirmed; not shared seat authority |
chair_woodbench1 |
Chair WoodBench1 | Local native test; individual visual qualification required |
chair_woodenbox |
Chair WoodenBox | Local native test; individual visual qualification required |
stonewall_bench |
StoneWall Bench | Local native test; individual visual qualification required |
throne |
Throne | Local native test; individual visual qualification required |
Lights and flames (48)
| Prefab ID | Display name | Deployment / qualification |
|---|---|---|
arm_walltorch |
ARM WallTorch | Local native test; individual visual qualification required |
brazier_01 |
Brazier 01 | Local native test; individual visual qualification required |
brazier_02 |
Brazier 02 | Local native test; individual visual qualification required |
brazier_03 |
Brazier 03 | Local native test; individual visual qualification required |
brazier_04 |
Brazier 04 | Local native test; individual visual qualification required |
brazier_05 |
Brazier 05 | Local native test; individual visual qualification required |
candle_01_wind |
Candle 01 Wind | Local native test; individual visual qualification required |
candle_01 |
Candle 01 | Local native test; individual visual qualification required |
candle_02_wind |
Candle 02 Wind | Local native test; individual visual qualification required |
candle_02 |
Candle 02 | Local native test; individual visual qualification required |
candle_03_wind |
Candle 03 Wind | Local native test; individual visual qualification required |
candle_03 |
Candle 03 | Local native test; individual visual qualification required |
candles_04 |
Candles 04 | Local native test; individual visual qualification required |
candles_05 |
Candles 05 | Local native test; individual visual qualification required |
chandelier_02 |
Chandelier 02 | Local native test; individual visual qualification required |
chandelier_03 |
Chandelier 03 | Local native test; individual visual qualification required |
lantern_swamp_02 |
Lantern Swamp 02 | Local native test; individual visual qualification required |
lantern_swamp_03 |
Lantern Swamp 03 | Local native test; individual visual qualification required |
lantern_swamp_04 |
Lantern Swamp 04 | Local native test; individual visual qualification required |
lantern_swamp_05 |
Lantern Swamp 05 | Local native test; individual visual qualification required |
lantern_swamp_06 |
Lantern Swamp 06 | Local native test; individual visual qualification required |
lantern_swamp_07 |
Lantern Swamp 07 | Local native test; individual visual qualification required |
lantern_swamp_08 |
Lantern Swamp 08 | Local native test; individual visual qualification required |
lantern_swamp_09 |
Lantern Swamp 09 | Local native test; individual visual qualification required |
lantern_swamp_10 |
Lantern Swamp 10 | Local native test; individual visual qualification required |
lantern_swamp_11 |
Lantern Swamp 11 | Local native test; individual visual qualification required |
lantern_swamp_12 |
Lantern Swamp 12 | Local native test; individual visual qualification required |
lantern_swamp_blue |
Lantern Swamp Blue | Local native test; individual visual qualification required |
lantern_swamp_orc_blue |
Lantern Swamp Orc Blue | Local native test; individual visual qualification required |
lantern |
Lantern | Local native test; individual visual qualification required |
mine_lamp_01 |
Mine Lamp 01 | Local native test; individual visual qualification required |
mine_lamp_02 |
Mine Lamp 02 | Local native test; individual visual qualification required |
ncmages_walltorch |
NCMages WallTorch | Local native test; individual visual qualification required |
orc_brazier_big_01 |
Orc Brazier Big 01 | Local native test; individual visual qualification required |
orc_brazier_cylindric |
Orc Brazier Cylindric | Local native test; individual visual qualification required |
orc_brazier_metalic_blue |
Orc Brazier Metalic Blue | Local native test; individual visual qualification required |
orc_brazier_metalic |
Orc Brazier Metalic | Local native test; individual visual qualification required |
orc_brazier_rocks |
Orc Brazier Rocks | Local native test; individual visual qualification required |
orc_brazier_wood |
Orc Brazier Wood | Local native test; individual visual qualification required |
orc_wall_torch |
Orc Wall Torch | Local native test; individual visual qualification required |
orcpit_column |
OrcPit Column | Local native test; individual visual qualification required |
orcskull_entrance |
OrcSkull Entrance | Local native test; individual visual qualification required |
stonetorch_01 |
StoneTorch 01 | Local native test; individual visual qualification required |
torch_castle |
Torch Castle | Local native test; individual visual qualification required |
torch_ground_swamp_01 |
Torch Ground Swamp 01 | Local native test; individual visual qualification required |
torch_ground |
Torch Ground | Local native test; individual visual qualification required |
torch_mine |
Torch Mine | Local native test; individual visual qualification required |
wall_candleholders |
Wall Candleholders | Local native test; individual visual qualification required |
Doors (7)
| Prefab ID | Display name | Deployment / qualification |
|---|---|---|
io_oc_room_door |
OC Room Door | Local test and server-owned deployment; individual motion/collision/observer qualification required |
io_mf_room_door |
MF Room Door | Local test and server-owned deployment; individual motion/collision/observer qualification required |
io_nc_mages_door |
NC Mages Door | Local test and server-owned deployment; individual motion/collision/observer qualification required |
io_merchant_door |
Merchant Door | Local test and server-owned deployment; individual motion/collision/observer qualification required |
io_prison_door |
Prison Door | Local test and server-owned deployment; individual motion/collision/observer qualification required |
io_prison_door_02 |
Prison Door 02 | Local test and server-owned deployment; individual motion/collision/observer qualification required |
io_xt_door |
XT Door | Local test and server-owned deployment; individual motion/collision/observer qualification required |
Ladder sizes (21)
| Prefab ID | Display name | Deployment / qualification |
|---|---|---|
ladder_base |
Ladder (12 steps) | Local native test; individual visual qualification required |
ladder_steps_7 |
Ladder (7 steps / 2.26 m top) | Local native test; individual visual qualification required |
ladder_steps_8 |
Ladder (8 steps / 2.58 m top) | Local native test; individual visual qualification required |
ladder_steps_9 |
Ladder (9 steps / 2.89 m top) | Local native test; individual visual qualification required |
ladder_steps_10 |
Ladder (10 steps / 3.21 m top) | Local native test; individual visual qualification required |
ladder_steps_11 |
Ladder (11 steps / 3.52 m top) | Local native test; individual visual qualification required |
ladder_steps_13 |
Ladder (13 steps / 4.15 m top) | Local native test; individual visual qualification required |
ladder_steps_14 |
Ladder (14 steps / 4.47 m top) | Local native test; individual visual qualification required |
ladder_steps_15 |
Ladder (15 steps / 4.78 m top) | Local native test; individual visual qualification required |
ladder_steps_16 |
Ladder (16 steps / 5.10 m top) | Local native test; individual visual qualification required |
ladder_steps_17 |
Ladder (17 steps / 5.42 m top) | Local native test; individual visual qualification required |
ladder_steps_18 |
Ladder (18 steps / 5.73 m top) | Local native test; individual visual qualification required |
ladder_steps_19 |
Ladder (19 steps / 6.05 m top) | Local native test; individual visual qualification required |
ladder_steps_20 |
Ladder (20 steps / 6.36 m top) | Local native test; individual visual qualification required |
ladder_steps_21 |
Ladder (21 steps / 6.68 m top) | Local native test; individual visual qualification required |
ladder_steps_22 |
Ladder (22 steps / 6.99 m top) | Local native test; individual visual qualification required |
ladder_steps_23 |
Ladder (23 steps / 7.31 m top) | Local native test; individual visual qualification required |
ladder_steps_24 |
Ladder (24 steps / 7.63 m top) | Local native test; individual visual qualification required |
ladder_steps_25 |
Ladder (25 steps / 7.94 m top) | Local native test; individual visual qualification required |
ladder_steps_28 |
Ladder (28 steps / 8.89 m top) | Local native test; individual visual qualification required |
ladder_steps_30 |
Ladder (30 steps / 9.52 m top) | Local native test; individual visual qualification required |
Ladder sizes use native segment counts 7..25, 28 and 30; ladder_base is the original 12-step variant. Approximately 2.26..9.52 m to the top anchor, not arbitrary scaling or automatic landing-platform placement. World door prefab catalog lists the seven aliases accepted by the door-only API.