GetWorldDoorPrefabs: Difference between revisions
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Document upcoming 0.1.9 custom native keys, shared doors, server Lua callbacks and persistence; not a release |
Release 0.1.9 / BUILD264 / Protocol42: availability and download setup; preserve experimental limits |
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= getWorldDoorPrefabs = | = getWorldDoorPrefabs = | ||
'''Available from 0.1.9 | '''Available from 0.1.9. Use matching updated server and clients.''' | ||
Server Lua. Part of [[Custom keys|custom keys and shared placed doors]]. | Server Lua. Part of [[Custom keys|custom keys and shared placed doors]]. | ||
Latest revision as of 13:28, 20 October 2026
getWorldDoorPrefabs
Available from 0.1.9. Use matching updated server and clients.
Server Lua. Part of custom keys and shared placed doors.
Syntax
prefabs = getWorldDoorPrefabs()
Parameters and behavior
No arguments. Lists the approved interactive door aliases supported by this running server, not raw model paths or every type of interaction.
Returns
Fresh 1-based array of prefab IDs. See World door prefab catalog.
Examples and security
See Custom keys for complete registration, copy issuance, placement, persistence and callback examples. These are server functions, not client RPC endpoints. Do not forward untrusted client arguments without gameplay authorization.